make libaudioflinger symbols visibility hidden
we export only symbols needed by clients of this library.
this saves about 130KB (1/3rd of the lib size)
Change-Id: Id81f3ecb299ee3abc0811915cf6efe87180bf15c
diff --git a/services/audioflinger/AudioFlinger.h b/services/audioflinger/AudioFlinger.h
index b0efef6..cf68848 100644
--- a/services/audioflinger/AudioFlinger.h
+++ b/services/audioflinger/AudioFlinger.h
@@ -24,6 +24,8 @@
#include <common_time/cc_helper.h>
+#include <cutils/compiler.h>
+
#include <media/IAudioFlinger.h>
#include <media/IAudioFlingerClient.h>
#include <media/IAudioTrack.h>
@@ -89,7 +91,7 @@
{
friend class BinderService<AudioFlinger>; // for AudioFlinger()
public:
- static const char* getServiceName() { return "media.audio_flinger"; }
+ static const char* getServiceName() ANDROID_API { return "media.audio_flinger"; }
virtual status_t dump(int fd, const Vector<String16>& args);
@@ -278,7 +280,7 @@
bool btNrecIsOff() const { return mBtNrecIsOff; }
- AudioFlinger();
+ AudioFlinger() ANDROID_API;
virtual ~AudioFlinger();
// call in any IAudioFlinger method that accesses mPrimaryHardwareDev