Encoder input buffers don't need HW_TEXTURE usage
Change-Id: Ibb1be86ae99439ccbce3fc2b38d92115083ef7ff
diff --git a/media/libstagefright/omx/GraphicBufferSource.cpp b/media/libstagefright/omx/GraphicBufferSource.cpp
index 67e6d7b..fad6c33 100644
--- a/media/libstagefright/omx/GraphicBufferSource.cpp
+++ b/media/libstagefright/omx/GraphicBufferSource.cpp
@@ -75,8 +75,7 @@
BufferQueue::createBufferQueue(&mProducer, &mConsumer);
mConsumer->setConsumerName(name);
mConsumer->setDefaultBufferSize(bufferWidth, bufferHeight);
- mConsumer->setConsumerUsageBits(GRALLOC_USAGE_HW_VIDEO_ENCODER |
- GRALLOC_USAGE_HW_TEXTURE);
+ mConsumer->setConsumerUsageBits(GRALLOC_USAGE_HW_VIDEO_ENCODER);
mInitCheck = mConsumer->setMaxAcquiredBufferCount(bufferCount);
if (mInitCheck != NO_ERROR) {