Add sound trigger control by audio policy
Audio policy:
- Added active capture indication to sound trigger service:
recognition stops if concurrent capture is not supported.
- Added generation of reserved I/O handle and session ID for
utterance capture.
Sound trigger service
- Added sound model update callback handling.
- Added service state callback
- Simplified callback shared memory allocation.
Bug: 12378680.
Change-Id: Ib0292c2733e6df90fdae480633dd9953d0016ef1
diff --git a/include/soundtrigger/SoundTrigger.h b/include/soundtrigger/SoundTrigger.h
index 1f7f286..bf5e1de 100644
--- a/include/soundtrigger/SoundTrigger.h
+++ b/include/soundtrigger/SoundTrigger.h
@@ -18,6 +18,7 @@
#define ANDROID_HARDWARE_SOUNDTRIGGER_H
#include <binder/IBinder.h>
+#include <utils/threads.h>
#include <soundtrigger/SoundTriggerCallback.h>
#include <soundtrigger/ISoundTrigger.h>
#include <soundtrigger/ISoundTriggerHwService.h>
@@ -32,12 +33,15 @@
public IBinder::DeathRecipient
{
public:
+
+ virtual ~SoundTrigger();
+
static status_t listModules(struct sound_trigger_module_descriptor *modules,
uint32_t *numModules);
static sp<SoundTrigger> attach(const sound_trigger_module_handle_t module,
const sp<SoundTriggerCallback>& callback);
- virtual ~SoundTrigger();
+ static status_t setCaptureState(bool active);
void detach();
@@ -51,6 +55,8 @@
// BpSoundTriggerClient
virtual void onRecognitionEvent(const sp<IMemory>& eventMemory);
+ virtual void onSoundModelEvent(const sp<IMemory>& eventMemory);
+ virtual void onServiceStateChange(const sp<IMemory>& eventMemory);
//IBinder::DeathRecipient
virtual void binderDied(const wp<IBinder>& who);