Use audio_in_acoustics_t consistently
Change-Id: I0a9dd668fb2e57b1c3ece3190588194974b99062
diff --git a/services/audioflinger/AudioFlinger.cpp b/services/audioflinger/AudioFlinger.cpp
index 2d856ad..6d847a9 100644
--- a/services/audioflinger/AudioFlinger.cpp
+++ b/services/audioflinger/AudioFlinger.cpp
@@ -5089,7 +5089,7 @@
uint32_t *pSamplingRate,
audio_format_t *pFormat,
uint32_t *pChannels,
- uint32_t acoustics)
+ audio_in_acoustics_t acoustics)
{
status_t status;
RecordThread *thread = NULL;
@@ -5114,7 +5114,7 @@
status = inHwDev->open_input_stream(inHwDev, *pDevices, &format,
&channels, &samplingRate,
- (audio_in_acoustics_t)acoustics,
+ acoustics,
&inStream);
ALOGV("openInput() openInputStream returned input %p, SamplingRate %d, Format %d, Channels %x, acoustics %x, status %d",
inStream,
@@ -5134,7 +5134,7 @@
ALOGV("openInput() reopening with proposed sampling rate and channels");
status = inHwDev->open_input_stream(inHwDev, *pDevices, &format,
&channels, &samplingRate,
- (audio_in_acoustics_t)acoustics,
+ acoustics,
&inStream);
}