rename AudioSystem::newAudioSessionId()
Rename AudioSystem::newAudioSessionId() to
AudioSystem::newAudioUniqueId() as it can be used
also for I/O handles.
Bug: 12378680.
Change-Id: I611ea3b5eb57a4b0774437f477ee87dc4ccc2cc2
diff --git a/services/audioflinger/AudioFlinger.cpp b/services/audioflinger/AudioFlinger.cpp
index b2f46f5..bd7121e 100644
--- a/services/audioflinger/AudioFlinger.cpp
+++ b/services/audioflinger/AudioFlinger.cpp
@@ -2037,7 +2037,7 @@
}
-int AudioFlinger::newAudioSessionId()
+audio_unique_id_t AudioFlinger::newAudioUniqueId()
{
return nextUniqueId();
}
diff --git a/services/audioflinger/AudioFlinger.h b/services/audioflinger/AudioFlinger.h
index 754273d..731d3da 100644
--- a/services/audioflinger/AudioFlinger.h
+++ b/services/audioflinger/AudioFlinger.h
@@ -194,7 +194,7 @@
virtual uint32_t getInputFramesLost(audio_io_handle_t ioHandle) const;
- virtual int newAudioSessionId();
+ virtual audio_unique_id_t newAudioUniqueId();
virtual void acquireAudioSessionId(int audioSession, pid_t pid);