rename AudioSystem::newAudioSessionId()
Rename AudioSystem::newAudioSessionId() to
AudioSystem::newAudioUniqueId() as it can be used
also for I/O handles.
Bug: 12378680.
Change-Id: I611ea3b5eb57a4b0774437f477ee87dc4ccc2cc2
diff --git a/media/libmedia/IAudioFlinger.cpp b/media/libmedia/IAudioFlinger.cpp
index 0f4e632..5331fce 100644
--- a/media/libmedia/IAudioFlinger.cpp
+++ b/media/libmedia/IAudioFlinger.cpp
@@ -604,12 +604,12 @@
return (uint32_t) reply.readInt32();
}
- virtual int newAudioSessionId()
+ virtual audio_unique_id_t newAudioUniqueId()
{
Parcel data, reply;
data.writeInterfaceToken(IAudioFlinger::getInterfaceDescriptor());
status_t status = remote()->transact(NEW_AUDIO_SESSION_ID, data, &reply);
- int id = AUDIO_SESSION_ALLOCATE;
+ audio_unique_id_t id = AUDIO_SESSION_ALLOCATE;
if (status == NO_ERROR) {
id = reply.readInt32();
}
@@ -1176,7 +1176,7 @@
} break;
case NEW_AUDIO_SESSION_ID: {
CHECK_INTERFACE(IAudioFlinger, data, reply);
- reply->writeInt32(newAudioSessionId());
+ reply->writeInt32(newAudioUniqueId());
return NO_ERROR;
} break;
case ACQUIRE_AUDIO_SESSION_ID: {