aaudio: cleanup thread handling

Fix problem when an attempt is made to join the callback from the
callback. It used to leave mHasThread in the wrong state.
This was fixed in AAudioThread and in AudioStream.

Add "_l" suffix to functions that need to be locked.

Simplify the way that reference counted objects are passed to threads
using incStrong() and decStrong().

Bug: 171296283
Test: atest AAudioTestCases
Change-Id: I034049c4cb9021c6073fff441e49214ee898b804
diff --git a/media/libaaudio/src/client/AudioStreamInternalPlay.cpp b/media/libaaudio/src/client/AudioStreamInternalPlay.cpp
index 980592c..b81e5e4 100644
--- a/media/libaaudio/src/client/AudioStreamInternalPlay.cpp
+++ b/media/libaaudio/src/client/AudioStreamInternalPlay.cpp
@@ -56,7 +56,7 @@
                              getDeviceChannelCount());
 
         if (result != AAUDIO_OK) {
-            releaseCloseFinal();
+            safeReleaseClose();
         }
         // Sample rate is constrained to common values by now and should not overflow.
         int32_t numFrames = kRampMSec * getSampleRate() / AAUDIO_MILLIS_PER_SECOND;
@@ -66,9 +66,9 @@
 }
 
 // This must be called under mStreamLock.
-aaudio_result_t AudioStreamInternalPlay::requestPause()
+aaudio_result_t AudioStreamInternalPlay::requestPause_l()
 {
-    aaudio_result_t result = stopCallback();
+    aaudio_result_t result = stopCallback_l();
     if (result != AAUDIO_OK) {
         return result;
     }
@@ -83,7 +83,7 @@
     return mServiceInterface.pauseStream(mServiceStreamHandle);
 }
 
-aaudio_result_t AudioStreamInternalPlay::requestFlush() {
+aaudio_result_t AudioStreamInternalPlay::requestFlush_l() {
     if (mServiceStreamHandle == AAUDIO_HANDLE_INVALID) {
         ALOGW("%s() mServiceStreamHandle invalid", __func__);
         return AAUDIO_ERROR_INVALID_STATE;