Camera: fix bufferFreed callback object lifecycle issue
Make sure the callback object won't be freed in the middle
of callback execution.
Test: CTS + stress test
Bug: 63683767
Change-Id: I6fb1b754cadb3d499c1c246687d2f60d444d00bb
diff --git a/services/camera/libcameraservice/device3/Camera3InputStream.cpp b/services/camera/libcameraservice/device3/Camera3InputStream.cpp
index 4eb15ad..35096eb 100644
--- a/services/camera/libcameraservice/device3/Camera3InputStream.cpp
+++ b/services/camera/libcameraservice/device3/Camera3InputStream.cpp
@@ -293,8 +293,9 @@
void Camera3InputStream::onBufferFreed(const wp<GraphicBuffer>& gb) {
const sp<GraphicBuffer> buffer = gb.promote();
if (buffer != nullptr) {
- if (mBufferFreedListener != nullptr) {
- mBufferFreedListener->onBufferFreed(mId, buffer->handle);
+ sp<Camera3StreamBufferFreedListener> callback = mBufferFreedListener.promote();
+ if (callback != nullptr) {
+ callback->onBufferFreed(mId, buffer->handle);
}
} else {
ALOGE("%s: GraphicBuffer is freed before onBufferFreed callback finishes!", __FUNCTION__);