Use audio_session_t consistently
Bug: 27562099
Change-Id: I328d8226191386b163f2ace41233607294c50dcd
diff --git a/services/audioflinger/PlaybackTracks.h b/services/audioflinger/PlaybackTracks.h
index 6e0c46d..270e27f 100644
--- a/services/audioflinger/PlaybackTracks.h
+++ b/services/audioflinger/PlaybackTracks.h
@@ -31,7 +31,7 @@
size_t frameCount,
void *buffer,
const sp<IMemory>& sharedBuffer,
- int sessionId,
+ audio_session_t sessionId,
int uid,
IAudioFlinger::track_flags_t flags,
track_type type);
@@ -42,7 +42,7 @@
void dump(char* buffer, size_t size, bool active);
virtual status_t start(AudioSystem::sync_event_t event =
AudioSystem::SYNC_EVENT_NONE,
- int triggerSession = 0);
+ audio_session_t triggerSession = AUDIO_SESSION_NONE);
virtual void stop();
void pause();
@@ -190,7 +190,7 @@
virtual status_t start(AudioSystem::sync_event_t event =
AudioSystem::SYNC_EVENT_NONE,
- int triggerSession = 0);
+ audio_session_t triggerSession = AUDIO_SESSION_NONE);
virtual void stop();
bool write(void* data, uint32_t frames);
bool bufferQueueEmpty() const { return mBufferQueue.size() == 0; }
@@ -231,7 +231,7 @@
virtual status_t start(AudioSystem::sync_event_t event =
AudioSystem::SYNC_EVENT_NONE,
- int triggerSession = 0);
+ audio_session_t triggerSession = AUDIO_SESSION_NONE);
// AudioBufferProvider interface
virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer);