Hide accurate onFrameRendered calls behind render metrics feature flag
onFrameRendered calls were modified to be based on present fences,
instead of firing immediately after the app releases the buffer to
SurfaceFlinger. Hide this modification behind the render metrics feature
flag to avoid problems encountered by dogfooders.
Bug: 294920725
Test: add log statements to verify legacy mechanism for onFrameRendered
calls is switchable with the video render metrics feature flag
Change-Id: Ia6f74d8ab72a20eaf167273a1944eddb56f87284
diff --git a/media/codec2/sfplugin/CCodecBufferChannel.h b/media/codec2/sfplugin/CCodecBufferChannel.h
index 2d87aa9..41f5ae2 100644
--- a/media/codec2/sfplugin/CCodecBufferChannel.h
+++ b/media/codec2/sfplugin/CCodecBufferChannel.h
@@ -334,6 +334,7 @@
sp<MemoryDealer> makeMemoryDealer(size_t heapSize);
std::deque<TrackedFrame> mTrackedFrames;
+ bool mAreRenderMetricsEnabled;
bool mIsSurfaceToDisplay;
bool mHasPresentFenceTimes;