Remove TimedAudioTrack and associated code
Bug: 8278435
Change-Id: I095c1a4888e645e14d93b0b15fbef4524a831ca1
diff --git a/include/media/nbaio/AudioStreamInSource.h b/include/media/nbaio/AudioStreamInSource.h
index 5169f1e..eaea63c 100644
--- a/include/media/nbaio/AudioStreamInSource.h
+++ b/include/media/nbaio/AudioStreamInSource.h
@@ -45,7 +45,7 @@
// FIXME Use an audio HAL API to query the buffer filling status when it's available.
virtual ssize_t availableToRead() { return mStreamBufferSizeBytes / mFrameSize; }
- virtual ssize_t read(void *buffer, size_t count, int64_t readPTS);
+ virtual ssize_t read(void *buffer, size_t count);
// NBAIO_Sink end