AudioFlinger: Add IAfPatchPanel interface

Test: atest audiorecord_tests audiotrack_tests audiorouting_tests trackplayerbase_tests audiosystem_tests
Test: atest AAudioTests AudioTrackOffloadTest
Test: atest AudioTrackTest AudioRecordTest
Test: YouTube Camera
Bug: 288339104
Bug: 291284401
Merged-In: I57b64268d95621a694d12bf347adc195570cab65
Change-Id: I57b64268d95621a694d12bf347adc195570cab65
diff --git a/services/audioflinger/IAfPatchPanel.h b/services/audioflinger/IAfPatchPanel.h
new file mode 100644
index 0000000..29bd4ab
--- /dev/null
+++ b/services/audioflinger/IAfPatchPanel.h
@@ -0,0 +1,251 @@
+/*
+ * Copyright (C) 2023 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#pragma once
+
+namespace android {
+
+class IAfPatchPanel;
+class IAfPatchRecord;
+class IAfPatchTrack;
+class IAfPlaybackThread;
+class IAfRecordThread;
+class IAfThreadBase;
+
+class SoftwarePatch {
+public:
+    SoftwarePatch(
+            const sp<const IAfPatchPanel>& patchPanel,
+            audio_patch_handle_t patchHandle,
+            audio_io_handle_t playbackThreadHandle,
+            audio_io_handle_t recordThreadHandle)
+        : mPatchPanel(patchPanel),
+          mPatchHandle(patchHandle),
+          mPlaybackThreadHandle(playbackThreadHandle),
+          mRecordThreadHandle(recordThreadHandle) {}
+    SoftwarePatch(const SoftwarePatch&) = default;
+
+    // Must be called under AudioFlinger::mLock
+    status_t getLatencyMs_l(double* latencyMs) const;
+    audio_patch_handle_t getPatchHandle() const { return mPatchHandle; };
+    audio_io_handle_t getPlaybackThreadHandle() const { return mPlaybackThreadHandle; };
+    audio_io_handle_t getRecordThreadHandle() const { return mRecordThreadHandle; };
+
+private:
+    const sp<const IAfPatchPanel> mPatchPanel;
+    const audio_patch_handle_t mPatchHandle;
+    const audio_io_handle_t mPlaybackThreadHandle;
+    const audio_io_handle_t mRecordThreadHandle;
+};
+
+class IAfPatchPanel : public virtual RefBase {
+public:
+    static sp<IAfPatchPanel> create(AudioFlinger* audioFlinger);
+
+    // Extraction of inner Endpoint and Patch classes would require interfaces
+    // (in the Endpoint case a templated interface) but that seems
+    // excessive for now.  We keep them as inner classes until extraction
+    // is needed.
+    template <typename ThreadType, typename TrackType>
+    class Endpoint final {
+    public:
+        Endpoint() = default;
+        Endpoint(const Endpoint&) = delete;
+        Endpoint& operator=(const Endpoint& other) noexcept {
+            mThread = other.mThread;
+            mCloseThread = other.mCloseThread;
+            mHandle = other.mHandle;
+            mTrack = other.mTrack;
+            return *this;
+        }
+        Endpoint(Endpoint&& other) noexcept { swap(other); }
+        Endpoint& operator=(Endpoint&& other) noexcept {
+            swap(other);
+            return *this;
+        }
+        ~Endpoint() {
+            ALOGE_IF(
+                    mHandle != AUDIO_PATCH_HANDLE_NONE,
+                    "A non empty Patch Endpoint leaked, handle %d", mHandle);
+        }
+
+        status_t checkTrack(TrackType* trackOrNull) const {
+            if (trackOrNull == nullptr) return NO_MEMORY;
+            return trackOrNull->initCheck();
+        }
+        audio_patch_handle_t handle() const { return mHandle; }
+        sp<ThreadType> thread() const { return mThread; }
+        sp<TrackType> track() const { return mTrack; }
+        sp<const ThreadType> const_thread() const { return mThread; }
+        sp<const TrackType> const_track() const { return mTrack; }
+
+        void closeConnections(const sp<IAfPatchPanel>& panel) {
+            if (mHandle != AUDIO_PATCH_HANDLE_NONE) {
+                panel->releaseAudioPatch(mHandle);
+                mHandle = AUDIO_PATCH_HANDLE_NONE;
+            }
+            if (mThread != nullptr) {
+                if (mTrack != nullptr) {
+                    mThread->deletePatchTrack(mTrack);
+                }
+                if (mCloseThread) {
+                    panel->closeThreadInternal_l(mThread);
+                }
+            }
+        }
+        audio_patch_handle_t* handlePtr() { return &mHandle; }
+        void setThread(const sp<ThreadType>& thread, bool closeThread = true) {
+            mThread = thread;
+            mCloseThread = closeThread;
+        }
+        template <typename T>
+        void setTrackAndPeer(const sp<TrackType>& track, const sp<T>& peer, bool holdReference) {
+            mTrack = track;
+            mThread->addPatchTrack(mTrack);
+            mTrack->setPeerProxy(peer, holdReference);
+            mClearPeerProxy = holdReference;
+        }
+        void clearTrackPeer() {
+            if (mClearPeerProxy && mTrack) mTrack->clearPeerProxy();
+        }
+        void stopTrack() {
+            if (mTrack) mTrack->stop();
+        }
+
+        void swap(Endpoint& other) noexcept {
+            using std::swap;
+            swap(mThread, other.mThread);
+            swap(mCloseThread, other.mCloseThread);
+            swap(mClearPeerProxy, other.mClearPeerProxy);
+            swap(mHandle, other.mHandle);
+            swap(mTrack, other.mTrack);
+        }
+
+        friend void swap(Endpoint& a, Endpoint& b) noexcept { a.swap(b); }
+
+    private:
+        sp<ThreadType> mThread;
+        bool mCloseThread = true;
+        bool mClearPeerProxy = true;
+        audio_patch_handle_t mHandle = AUDIO_PATCH_HANDLE_NONE;
+        sp<TrackType> mTrack;
+    };
+
+    class Patch final {
+    public:
+        Patch(const struct audio_patch& patch, bool endpointPatch)
+            : mAudioPatch(patch), mIsEndpointPatch(endpointPatch) {}
+        Patch() = default;
+        ~Patch();
+        Patch(const Patch& other) noexcept {
+            mAudioPatch = other.mAudioPatch;
+            mHalHandle = other.mHalHandle;
+            mPlayback = other.mPlayback;
+            mRecord = other.mRecord;
+            mThread = other.mThread;
+            mIsEndpointPatch = other.mIsEndpointPatch;
+        }
+        Patch(Patch&& other) noexcept { swap(other); }
+        Patch& operator=(Patch&& other) noexcept {
+            swap(other);
+            return *this;
+        }
+
+        void swap(Patch& other) noexcept {
+            using std::swap;
+            swap(mAudioPatch, other.mAudioPatch);
+            swap(mHalHandle, other.mHalHandle);
+            swap(mPlayback, other.mPlayback);
+            swap(mRecord, other.mRecord);
+            swap(mThread, other.mThread);
+            swap(mIsEndpointPatch, other.mIsEndpointPatch);
+        }
+
+        friend void swap(Patch& a, Patch& b) noexcept { a.swap(b); }
+
+        status_t createConnections(const sp<IAfPatchPanel>& panel);
+        void clearConnections(const sp<IAfPatchPanel>& panel);
+        bool isSoftware() const {
+            return mRecord.handle() != AUDIO_PATCH_HANDLE_NONE ||
+                   mPlayback.handle() != AUDIO_PATCH_HANDLE_NONE;
+        }
+
+        void setThread(const sp<IAfThreadBase>& thread) { mThread = thread; }
+        wp<IAfThreadBase> thread() const { return mThread; }
+
+        // returns the latency of the patch (from record to playback).
+        status_t getLatencyMs(double* latencyMs) const;
+
+        String8 dump(audio_patch_handle_t myHandle) const;
+
+        // Note that audio_patch::id is only unique within a HAL module
+        struct audio_patch mAudioPatch;
+        // handle for audio HAL patch handle present only when the audio HAL version is >= 3.0
+        audio_patch_handle_t mHalHandle = AUDIO_PATCH_HANDLE_NONE;
+        // below members are used by a software audio patch connecting a source device from a
+        // given audio HW module to a sink device on an other audio HW module.
+        // the objects are created by createConnections() and released by clearConnections()
+        // playback thread is created if no existing playback thread can be used
+        // connects playback thread output to sink device
+        Endpoint<IAfPlaybackThread, IAfPatchTrack> mPlayback;
+        // connects source device to record thread input
+        Endpoint<IAfRecordThread, IAfPatchRecord> mRecord;
+
+        wp<IAfThreadBase> mThread;
+        bool mIsEndpointPatch;
+    };
+
+    /* List connected audio ports and their attributes */
+    virtual status_t listAudioPorts(unsigned int* num_ports, struct audio_port* ports) = 0;
+
+    /* Get supported attributes for a given audio port */
+    virtual status_t getAudioPort(struct audio_port_v7* port) = 0;
+
+    /* Create a patch between several source and sink ports */
+    virtual status_t createAudioPatch(
+            const struct audio_patch* patch,
+            audio_patch_handle_t* handle,
+            bool endpointPatch = false) = 0;
+
+    /* Release a patch */
+    virtual status_t releaseAudioPatch(audio_patch_handle_t handle) = 0;
+
+    /* List connected audio devices and they attributes */
+    virtual status_t listAudioPatches(unsigned int* num_patches, struct audio_patch* patches) = 0;
+
+    // Retrieves all currently estrablished software patches for a stream
+    // opened on an intermediate module.
+    virtual status_t getDownstreamSoftwarePatches(
+            audio_io_handle_t stream, std::vector<SoftwarePatch>* patches) const = 0;
+
+    // Notifies patch panel about all opened and closed streams.
+    virtual void notifyStreamOpened(
+            AudioHwDevice* audioHwDevice, audio_io_handle_t stream, struct audio_patch* patch) = 0;
+
+    virtual void notifyStreamClosed(audio_io_handle_t stream) = 0;
+
+    virtual void dump(int fd) const = 0;
+
+    // Must be called under AudioFlinger::mLock
+
+    virtual const std::map<audio_patch_handle_t, Patch>& patches_l() const = 0;
+
+    virtual status_t getLatencyMs_l(audio_patch_handle_t patchHandle, double* latencyMs) const = 0;
+
+    virtual void closeThreadInternal_l(const sp<IAfThreadBase>& thread) const = 0;
+};
+
+}  // namespace android