Use 'audio_port_config' in DeviceHalInterface::add/removeDeviceEffect

Previously, `audio_port_handle_t` was used to specify the device
port. However, these port handles are allocated by the framework
and are not known to the HAL a priori. The current scenario
assumes that the framework first creates an audio patch, thus
passes a complete `audio_port_config` to the HAL prior to adding
an effect. However, this assumption isn't stated anywhere in
the legacy interface definition.

To make things more flexible, make the framework to pass
`audio_port_config` when it adds/removes a device effect.
This also makes unnecessary to pass the hw module ID as it is
contained within the port config. The legacy HAL interface
is left intact.

Bug: 205884982
Test: m
Change-Id: Ie9410637ad092bff22b2c0fe1c92e516a1f24ee0
diff --git a/services/audioflinger/AudioFlinger.cpp b/services/audioflinger/AudioFlinger.cpp
index 4f1d554..926110882 100644
--- a/services/audioflinger/AudioFlinger.cpp
+++ b/services/audioflinger/AudioFlinger.cpp
@@ -716,24 +716,24 @@
     }
 }
 
-status_t AudioFlinger::addEffectToHal(audio_port_handle_t deviceId,
-        audio_module_handle_t hwModuleId, const sp<EffectHalInterface>& effect) {
+status_t AudioFlinger::addEffectToHal(
+        const struct audio_port_config *device, const sp<EffectHalInterface>& effect) {
     AutoMutex lock(mHardwareLock);
-    AudioHwDevice *audioHwDevice = mAudioHwDevs.valueFor(hwModuleId);
+    AudioHwDevice *audioHwDevice = mAudioHwDevs.valueFor(device->ext.device.hw_module);
     if (audioHwDevice == nullptr) {
         return NO_INIT;
     }
-    return audioHwDevice->hwDevice()->addDeviceEffect(deviceId, effect);
+    return audioHwDevice->hwDevice()->addDeviceEffect(device, effect);
 }
 
-status_t AudioFlinger::removeEffectFromHal(audio_port_handle_t deviceId,
-        audio_module_handle_t hwModuleId, const sp<EffectHalInterface>& effect) {
+status_t AudioFlinger::removeEffectFromHal(
+        const struct audio_port_config *device, const sp<EffectHalInterface>& effect) {
     AutoMutex lock(mHardwareLock);
-    AudioHwDevice *audioHwDevice = mAudioHwDevs.valueFor(hwModuleId);
+    AudioHwDevice *audioHwDevice = mAudioHwDevs.valueFor(device->ext.device.hw_module);
     if (audioHwDevice == nullptr) {
         return NO_INIT;
     }
-    return audioHwDevice->hwDevice()->removeDeviceEffect(deviceId, effect);
+    return audioHwDevice->hwDevice()->removeDeviceEffect(device, effect);
 }
 
 static const char * const audio_interfaces[] = {