Make audio stuff parcelable.

Make some generic audio classes parcelable so that they can be easily
used in binder call, including AudioProfile, AudioPort, AudioPortConfig,
DeviceDescriptorBase.

Bug: 135621476
Test: make
Change-Id: I8bdcd0da13739fc53638c78aac133336b77fb9d2
Merged-In: I8bdcd0da13739fc53638c78aac133336b77fb9d2
diff --git a/media/libaudiofoundation/DeviceDescriptorBase.cpp b/media/libaudiofoundation/DeviceDescriptorBase.cpp
index f92c05d..672d06c 100644
--- a/media/libaudiofoundation/DeviceDescriptorBase.cpp
+++ b/media/libaudiofoundation/DeviceDescriptorBase.cpp
@@ -110,4 +110,24 @@
     AudioPort::log("  ");
 }
 
+status_t DeviceDescriptorBase::writeToParcel(Parcel *parcel) const
+{
+    status_t status = NO_ERROR;
+    if ((status = AudioPort::writeToParcel(parcel)) != NO_ERROR) return status;
+    if ((status = AudioPortConfig::writeToParcel(parcel)) != NO_ERROR) return status;
+    if ((status = parcel->writeUtf8AsUtf16(mAddress)) != NO_ERROR) return status;
+    if ((status = parcel->writeUint32(mDeviceType)) != NO_ERROR) return status;
+    return status;
+}
+
+status_t DeviceDescriptorBase::readFromParcel(const Parcel *parcel)
+{
+    status_t status = NO_ERROR;
+    if ((status = AudioPort::readFromParcel(parcel)) != NO_ERROR) return status;
+    if ((status = AudioPortConfig::readFromParcel(parcel)) != NO_ERROR) return status;
+    if ((status = parcel->readUtf8FromUtf16(&mAddress)) != NO_ERROR) return status;
+    if ((status = parcel->readUint32(&mDeviceType)) != NO_ERROR) return status;
+    return status;
+}
+
 } // namespace android