Add libaudiousecasevalidation library

This library will verify the audio attributes usage for a track
that is connected to the specified stream.

It will only update the audio attributes usage for AUDIO_USAGE_MEDIA or
AUDIO_USAGE_UNKNOWN, to AUDIO_USAGE_GAME if output flags AUDIO_OUTPUT_FLAG_FAST
or AUDIO_OUTPUT_FLAG_MMAP_NOIRQ have been set for specified stream.

Bug: 257922898
Test: atest libaudiousecasevalidation-test

Change-Id: Ic2d89fa05467538abbc97d707478df1d70901fdb
diff --git a/media/libaudiousecasevalidation/tests/UsecaseValidator-test.cpp b/media/libaudiousecasevalidation/tests/UsecaseValidator-test.cpp
new file mode 100644
index 0000000..f014068
--- /dev/null
+++ b/media/libaudiousecasevalidation/tests/UsecaseValidator-test.cpp
@@ -0,0 +1,215 @@
+#include "tests/UsecaseValidator-test.h"
+
+#include <gtest/gtest.h>
+
+namespace android {
+namespace media {
+
+/**
+ * Helper test functions.
+ */
+
+/**
+ * Register a mock stream.
+ */
+audio_io_handle_t UsecaseValidatorTest::testRegisterStream(bool outputFlagGame) {
+    static int streamId = 0;
+    status_t result;
+    static audio_config_base_t audioConfig = AUDIO_CONFIG_BASE_INITIALIZER;
+    audio_output_flags_t outputFlags = outputFlagGame ? GAME_OUTPUT_FLAGS : MEDIA_OUTPUT_FLAGS;
+
+    result = m_validator->registerStream(++streamId, audioConfig, outputFlags);
+
+    return result == OK ? streamId : 0;
+}
+
+/**
+ * Create a mock portId.
+ */
+audio_port_handle_t UsecaseValidatorTest::testCreatePortId(audio_io_handle_t streamId) {
+    static int portId = 0;
+
+    return (streamId << 8) | (++portId);
+}
+
+/**
+ * Add a mock portId to a stream and verify.
+ */
+error::Result<audio_attributes_t> UsecaseValidatorTest::testStartClient(audio_io_handle_t streamId,
+        audio_port_handle_t portId,
+        audio_usage_t usage) {
+    content::AttributionSourceState attributionSource;
+    audio_attributes_t attributes = AUDIO_ATTRIBUTES_INITIALIZER;
+    attributes.usage = usage;
+
+    return m_validator->startClient(streamId, portId, attributionSource, attributes, NULL);
+}
+
+/**
+ * Verify a mock stream.
+ */
+error::Result<audio_attributes_t> UsecaseValidatorTest::testVerifyAudioAttributes(
+        audio_io_handle_t streamId,
+        audio_usage_t usage) {
+    content::AttributionSourceState attributionSource;
+    audio_attributes_t attributes = AUDIO_ATTRIBUTES_INITIALIZER;
+    attributes.usage = usage;
+
+    return m_validator->verifyAudioAttributes(streamId, attributionSource, attributes);
+}
+
+/**
+ * Test functions.
+ */
+
+/**
+ * Test adding and removing streams.
+ */
+TEST_F(UsecaseLookupTest, testAddAndRemoveStream) {
+    addStream(1, false);
+    addStream(2, true);
+
+    EXPECT_NE(m_streams.find(1), m_streams.end());
+    EXPECT_NE(m_streams.find(2), m_streams.end());
+    EXPECT_EQ(m_streams.find(3), m_streams.end());
+
+    EXPECT_FALSE(isGameStream(1));
+    EXPECT_TRUE(isGameStream(2));
+    EXPECT_FALSE(isGameStream(3));
+
+    removeStream(2);
+
+    EXPECT_FALSE(isGameStream(2));
+}
+
+/**
+ * Verify attributes usage for stream.
+ */
+TEST_F(UsecaseValidatorTest, testAttributesUsage) {
+    audio_io_handle_t gameStreamId, mediaStreamId;
+
+    // Register game and media stream.
+    gameStreamId = testRegisterStream(true);
+    mediaStreamId = testRegisterStream(false);
+    EXPECT_NE(gameStreamId, 0);
+    EXPECT_NE(mediaStreamId, 0);
+    EXPECT_NE(gameStreamId, mediaStreamId);
+
+    // Verify attributes on game stream.
+    auto attr = testVerifyAudioAttributes(gameStreamId, AUDIO_USAGE_GAME);
+    EXPECT_EQ(attr.value().usage, AUDIO_USAGE_GAME);
+
+    // Verify attributes on media stream.
+    attr = testVerifyAudioAttributes(mediaStreamId, AUDIO_USAGE_MEDIA);
+    EXPECT_EQ(attr.value().usage, AUDIO_USAGE_MEDIA);
+
+    EXPECT_EQ(m_validator->unregisterStream(gameStreamId), 0);
+    EXPECT_EQ(m_validator->unregisterStream(mediaStreamId), 0);
+}
+
+/**
+ * Test hanging client.
+ */
+TEST_F(UsecaseValidatorTest, testHangingClient) {
+    audio_io_handle_t gameStreamId, mediaStreamId;
+    audio_port_handle_t gamePortId, mediaPortId;
+
+    // Register game and media stream.
+    gameStreamId = testRegisterStream(true);
+    EXPECT_NE(gameStreamId, 0);
+    mediaStreamId = testRegisterStream(false);
+    EXPECT_NE(mediaStreamId, 0);
+
+    // Assign portId.
+    gamePortId = testCreatePortId(gameStreamId);
+    EXPECT_NE(gamePortId, 0);
+    mediaPortId = testCreatePortId(mediaStreamId);
+    EXPECT_NE(mediaPortId, 0);
+
+    // Start client on game stream.
+    testStartClient(gameStreamId, gamePortId, AUDIO_USAGE_GAME);
+
+    // Start client on media stream.
+    testStartClient(mediaStreamId, mediaPortId, AUDIO_USAGE_MEDIA);
+
+    // Unregister media stream before stopClient.
+    EXPECT_EQ(m_validator->unregisterStream(gameStreamId), 0);
+    EXPECT_EQ(m_validator->unregisterStream(mediaStreamId), 0);
+}
+
+/**
+ * Verify attributes usage does not change.
+ */
+TEST_F(UsecaseValidatorTest, testAttributesUsageUnchanged) {
+    audio_io_handle_t gameStreamId, mediaStreamId;
+    audio_port_handle_t gamePortId, mediaPortId, unknownPortId, voiceCommPortId;
+
+    // Register game and media stream.
+    gameStreamId = testRegisterStream(true);
+    EXPECT_NE(gameStreamId, 0);
+    mediaStreamId = testRegisterStream(false);
+    EXPECT_NE(mediaStreamId, 0);
+
+    // Assign portId.
+    gamePortId = testCreatePortId(gameStreamId);
+    EXPECT_NE(gamePortId, 0);
+    mediaPortId = testCreatePortId(mediaStreamId);
+    EXPECT_NE(mediaPortId, 0);
+    unknownPortId = testCreatePortId(mediaStreamId);
+    EXPECT_NE(unknownPortId, 0);
+    voiceCommPortId = testCreatePortId(gameStreamId);
+    EXPECT_NE(voiceCommPortId, 0);
+
+    // Verify attributes on game stream.
+    auto attr = testStartClient(gameStreamId, gamePortId, AUDIO_USAGE_GAME);
+    EXPECT_EQ(attr.value().usage, AUDIO_USAGE_GAME);
+
+    attr = testStartClient(gameStreamId, voiceCommPortId, AUDIO_USAGE_VOICE_COMMUNICATION);
+    EXPECT_EQ(attr.value().usage, AUDIO_USAGE_VOICE_COMMUNICATION);
+
+    // Verify attributes on media stream.
+    attr = testStartClient(mediaStreamId, mediaPortId, AUDIO_USAGE_MEDIA);
+    EXPECT_EQ(attr.value().usage, AUDIO_USAGE_MEDIA);
+
+    attr = testStartClient(mediaStreamId, unknownPortId, AUDIO_USAGE_UNKNOWN);
+    EXPECT_EQ(attr.value().usage, AUDIO_USAGE_UNKNOWN);
+
+    // Stop client on game and media stream.
+    EXPECT_EQ(m_validator->stopClient(gameStreamId, gamePortId), 0);
+    EXPECT_EQ(m_validator->stopClient(mediaStreamId, mediaPortId), 0);
+
+    // Unregister game and media stream.
+    EXPECT_EQ(m_validator->unregisterStream(gameStreamId), 0);
+    EXPECT_EQ(m_validator->unregisterStream(mediaStreamId), 0);
+}
+
+/**
+ * Verify attributes usage changes.
+ */
+TEST_F(UsecaseValidatorTest, testAttributesUsageChanged) {
+    audio_io_handle_t gameStreamId;
+    audio_port_handle_t mediaPortId, unknownPortId;
+
+    // Register game and media stream.
+    gameStreamId = testRegisterStream(true);
+    EXPECT_NE(gameStreamId, 0);
+
+    // Assign portId.
+    mediaPortId = testCreatePortId(gameStreamId);
+    EXPECT_NE(mediaPortId, 0);
+    unknownPortId = testCreatePortId(gameStreamId);
+    EXPECT_NE(unknownPortId, 0);
+
+    // Verify attributes on game stream.
+    auto attr = testStartClient(gameStreamId, mediaPortId, AUDIO_USAGE_MEDIA);
+    EXPECT_EQ(attr.value().usage, AUDIO_USAGE_GAME);
+
+    attr = testStartClient(gameStreamId, unknownPortId, AUDIO_USAGE_UNKNOWN);
+    EXPECT_EQ(attr.value().usage, AUDIO_USAGE_GAME);
+
+    // Unregister game stream.
+    EXPECT_EQ(m_validator->unregisterStream(gameStreamId), 0);
+}
+
+}  // namespace media
+}  // namespace android