Camera: Add NDK support for camera permission update callbacks
Camera NDK clients must receive notifications about
access permission changes.
Bug: 121379978
Test: Camera CTS
Change-Id: I66866ee3bbf7d45619995f036f19af50e812c236
diff --git a/camera/ndk/impl/ACameraManager.h b/camera/ndk/impl/ACameraManager.h
index c3407f0..8c1da36 100644
--- a/camera/ndk/impl/ACameraManager.h
+++ b/camera/ndk/impl/ACameraManager.h
@@ -54,6 +54,11 @@
void unregisterAvailabilityCallback(
const ACameraManager_AvailabilityCallbacks *callback);
+ void registerExtendedAvailabilityCallback(
+ const ACameraManager_ExtendedAvailabilityCallbacks* callback);
+ void unregisterExtendedAvailabilityCallback(
+ const ACameraManager_ExtendedAvailabilityCallbacks* callback);
+
/**
* Return camera IDs that support camera2
*/
@@ -86,10 +91,7 @@
return binder::Status::ok();
}
- // Access priority API not implemented yet
- virtual binder::Status onCameraAccessPrioritiesChanged() {
- return binder::Status::ok();
- }
+ virtual binder::Status onCameraAccessPrioritiesChanged();
private:
const wp<CameraManagerGlobal> mCameraManager;
@@ -101,11 +103,19 @@
explicit Callback(const ACameraManager_AvailabilityCallbacks *callback) :
mAvailable(callback->onCameraAvailable),
mUnavailable(callback->onCameraUnavailable),
+ mAccessPriorityChanged(nullptr),
mContext(callback->context) {}
+ explicit Callback(const ACameraManager_ExtendedAvailabilityCallbacks *callback) :
+ mAvailable(callback->availabilityCallbacks.onCameraAvailable),
+ mUnavailable(callback->availabilityCallbacks.onCameraUnavailable),
+ mAccessPriorityChanged(callback->onCameraAccessPrioritiesChanged),
+ mContext(callback->availabilityCallbacks.context) {}
+
bool operator == (const Callback& other) const {
return (mAvailable == other.mAvailable &&
mUnavailable == other.mUnavailable &&
+ mAccessPriorityChanged == other.mAccessPriorityChanged &&
mContext == other.mContext);
}
bool operator != (const Callback& other) const {
@@ -114,6 +124,9 @@
bool operator < (const Callback& other) const {
if (*this == other) return false;
if (mContext != other.mContext) return mContext < other.mContext;
+ if (mAccessPriorityChanged != other.mAccessPriorityChanged) {
+ return mAccessPriorityChanged < other.mAccessPriorityChanged;
+ }
if (mAvailable != other.mAvailable) return mAvailable < other.mAvailable;
return mUnavailable < other.mUnavailable;
}
@@ -122,13 +135,15 @@
}
ACameraManager_AvailabilityCallback mAvailable;
ACameraManager_AvailabilityCallback mUnavailable;
+ ACameraManager_AccessPrioritiesChangedCallback mAccessPriorityChanged;
void* mContext;
};
std::set<Callback> mCallbacks;
// definition of handler and message
enum {
- kWhatSendSingleCallback
+ kWhatSendSingleCallback,
+ kWhatSendSingleAccessCallback,
};
static const char* kCameraIdKey;
static const char* kCallbackFpKey;
@@ -141,6 +156,7 @@
sp<CallbackHandler> mHandler;
sp<ALooper> mCbLooper; // Looper thread where callbacks actually happen on
+ void onCameraAccessPrioritiesChanged();
void onStatusChanged(int32_t status, const String8& cameraId);
void onStatusChangedLocked(int32_t status, const String8& cameraId);
// Utils for status