aaudio: initialize the callback buffer

This can prevent some loud noises during unit tests.

Also use std::unique_ptr

Bug: 154342174
Test: libaaudio/tests/test_various.cpp
Change-Id: I1c1dc0f4a6a29cf7d7a656392a81a325847de22d
diff --git a/media/libaaudio/src/client/AudioStreamInternal.cpp b/media/libaaudio/src/client/AudioStreamInternal.cpp
index 6723ec9..076c92d 100644
--- a/media/libaaudio/src/client/AudioStreamInternal.cpp
+++ b/media/libaaudio/src/client/AudioStreamInternal.cpp
@@ -230,7 +230,7 @@
         }
 
         const int32_t callbackBufferSize = mCallbackFrames * getBytesPerFrame();
-        mCallbackBuffer = new uint8_t[callbackBufferSize];
+        mCallbackBuffer = std::make_unique<uint8_t[]>(callbackBufferSize);
     }
 
     // For debugging and analyzing the distribution of MMAP timestamps.
@@ -279,8 +279,7 @@
         mServiceStreamHandle = AAUDIO_HANDLE_INVALID;
 
         mServiceInterface.closeStream(serviceStreamHandle);
-        delete[] mCallbackBuffer;
-        mCallbackBuffer = nullptr;
+        mCallbackBuffer.reset();
         result = mEndPointParcelable.close();
         aaudio_result_t result2 = AudioStream::release_l();
         return (result != AAUDIO_OK) ? result : result2;