Add audio-haptic channel max amplitude
Add max amplitude setting from device vibrator service to the
AudioTrack, to be passed on to the ExternalVibrationUtils and
applied as a hard limit to clip haptic data above that amplitude,
after scaling.
Bug: 188025353
Test: manual
Change-Id: Ic83661c37a2e6109538c5905b97bed916920437e
diff --git a/media/libaudioprocessing/AudioMixer.cpp b/media/libaudioprocessing/AudioMixer.cpp
index d85e2e9..e68c002 100644
--- a/media/libaudioprocessing/AudioMixer.cpp
+++ b/media/libaudioprocessing/AudioMixer.cpp
@@ -434,6 +434,12 @@
track->mHapticIntensity = hapticIntensity;
}
} break;
+ case HAPTIC_MAX_AMPLITUDE: {
+ const float hapticMaxAmplitude = *reinterpret_cast<float*>(value);
+ if (track->mHapticMaxAmplitude != hapticMaxAmplitude) {
+ track->mHapticMaxAmplitude = hapticMaxAmplitude;
+ }
+ } break;
default:
LOG_ALWAYS_FATAL("setParameter track: bad param %d", param);
}
@@ -553,6 +559,7 @@
// haptic
t->mHapticPlaybackEnabled = false;
t->mHapticIntensity = os::HapticScale::NONE;
+ t->mHapticMaxAmplitude = NAN;
t->mMixerHapticChannelMask = AUDIO_CHANNEL_NONE;
t->mMixerHapticChannelCount = 0;
t->mAdjustInChannelCount = t->channelCount + t->mHapticChannelCount;
@@ -602,7 +609,8 @@
switch (t->mMixerFormat) {
// Mixer format should be AUDIO_FORMAT_PCM_FLOAT.
case AUDIO_FORMAT_PCM_FLOAT: {
- os::scaleHapticData((float*) buffer, sampleCount, t->mHapticIntensity);
+ os::scaleHapticData((float*) buffer, sampleCount, t->mHapticIntensity,
+ t->mHapticMaxAmplitude);
} break;
default:
LOG_ALWAYS_FATAL("bad mMixerFormat: %#x", t->mMixerFormat);