fix client pid for effects applied by audio policy

Test: Hangouts call, Play Music with and w/o effects

Change-Id: Ia9b20f94be667dd92e0497f8ef9c0dc0e95afe28
diff --git a/services/audioflinger/AudioFlinger.cpp b/services/audioflinger/AudioFlinger.cpp
index 0e70ad9..cf30aa9 100644
--- a/services/audioflinger/AudioFlinger.cpp
+++ b/services/audioflinger/AudioFlinger.cpp
@@ -2606,6 +2606,7 @@
         audio_io_handle_t io,
         audio_session_t sessionId,
         const String16& opPackageName,
+        pid_t pid,
         status_t *status,
         int *id,
         int *enabled)
@@ -2614,7 +2615,15 @@
     sp<EffectHandle> handle;
     effect_descriptor_t desc;
 
-    pid_t pid = IPCThreadState::self()->getCallingPid();
+    const uid_t callingUid = IPCThreadState::self()->getCallingUid();
+    if (pid == -1 || !isTrustedCallingUid(callingUid)) {
+        const pid_t callingPid = IPCThreadState::self()->getCallingPid();
+        ALOGW_IF(pid != -1 && pid != callingPid,
+                 "%s uid %d pid %d tried to pass itself off as pid %d",
+                 __func__, callingUid, callingPid, pid);
+        pid = callingPid;
+    }
+
     ALOGV("createEffect pid %d, effectClient %p, priority %d, sessionId %d, io %d, factory %p",
             pid, effectClient.get(), priority, sessionId, io, mEffectsFactoryHal.get());