Use std::optional for nullable

AIDL now use std::optional to represent nullable types for efficiency
instead of std::unique_ptr which might cause additional heap allocation.

Bug: 1447732670
Test: m
Merged-In: I9045bc6fc2eb06839203af6db94a80de9b83ad1f
Change-Id: I9045bc6fc2eb06839203af6db94a80de9b83ad1f
(cherry picked from commit 3f9a3b407aeff0311038b2097d657446c4f98b90)

Exempt-From-Owner-Approval: CP from master
diff --git a/services/camera/libcameraservice/api1/Camera2Client.cpp b/services/camera/libcameraservice/api1/Camera2Client.cpp
index 1d62a74..d4e59e6 100644
--- a/services/camera/libcameraservice/api1/Camera2Client.cpp
+++ b/services/camera/libcameraservice/api1/Camera2Client.cpp
@@ -50,7 +50,7 @@
 Camera2Client::Camera2Client(const sp<CameraService>& cameraService,
         const sp<hardware::ICameraClient>& cameraClient,
         const String16& clientPackageName,
-        const std::unique_ptr<String16>& clientFeatureId,
+        const std::optional<String16>& clientFeatureId,
         const String8& cameraDeviceId,
         int api1CameraId,
         int cameraFacing,