Audio effect AIDL log reduce and level adjust

Also remove unnecessary mutex and unused accumulate code in lvm effects

Bug: 329334917
Test: atest AudioEffectTest
Test: atest CtsMediaAudioTestCases
Test: atest CtsEffectTestCases
Test: audio use cases on pixel AIDL audio hal
Change-Id: I86f90e13c006e2240e3515889cc9ad8df522855d
Merged-In: I86f90e13c006e2240e3515889cc9ad8df522855d
diff --git a/media/libaudiohal/impl/EffectHalAidl.cpp b/media/libaudiohal/impl/EffectHalAidl.cpp
index 54c1217..c35a60e 100644
--- a/media/libaudiohal/impl/EffectHalAidl.cpp
+++ b/media/libaudiohal/impl/EffectHalAidl.cpp
@@ -197,7 +197,7 @@
                               ::android::OK == efGroup->wait(kEventFlagDataMqUpdate, &efState,
                                                              1 /* ns */, true /* retry */) &&
                               efState & kEventFlagDataMqUpdate) {
-        ALOGI("%s %s V%d receive dataMQUpdate eventFlag from HAL", __func__, effectName.c_str(),
+        ALOGV("%s %s V%d receive dataMQUpdate eventFlag from HAL", __func__, effectName.c_str(),
               halVersion);
         mConversion->reopen();
     }
@@ -257,8 +257,6 @@
         accumulate_float(mOutBuffer->audioBuffer()->f32, outputRawBuffer, floatsToRead);
     }
 
-    ALOGD("%s %s consumed %zu produced %zu", __func__, effectName.c_str(), floatsToWrite,
-          floatsToRead);
     return OK;
 }