Audio effect AIDL log reduce and level adjust
Also remove unnecessary mutex and unused accumulate code in lvm effects
Bug: 329334917
Test: atest AudioEffectTest
Test: atest CtsMediaAudioTestCases
Test: atest CtsEffectTestCases
Test: audio use cases on pixel AIDL audio hal
Change-Id: I86f90e13c006e2240e3515889cc9ad8df522855d
Merged-In: I86f90e13c006e2240e3515889cc9ad8df522855d
diff --git a/media/libaudiohal/impl/EffectHalAidl.cpp b/media/libaudiohal/impl/EffectHalAidl.cpp
index 54c1217..c35a60e 100644
--- a/media/libaudiohal/impl/EffectHalAidl.cpp
+++ b/media/libaudiohal/impl/EffectHalAidl.cpp
@@ -197,7 +197,7 @@
::android::OK == efGroup->wait(kEventFlagDataMqUpdate, &efState,
1 /* ns */, true /* retry */) &&
efState & kEventFlagDataMqUpdate) {
- ALOGI("%s %s V%d receive dataMQUpdate eventFlag from HAL", __func__, effectName.c_str(),
+ ALOGV("%s %s V%d receive dataMQUpdate eventFlag from HAL", __func__, effectName.c_str(),
halVersion);
mConversion->reopen();
}
@@ -257,8 +257,6 @@
accumulate_float(mOutBuffer->audioBuffer()->f32, outputRawBuffer, floatsToRead);
}
- ALOGD("%s %s consumed %zu produced %zu", __func__, effectName.c_str(), floatsToWrite,
- floatsToRead);
return OK;
}