Implement hardware.interface.media.c2@1.2 HAL

Implement block allocator using BufferQueue.

Bug: 157111613
Change-Id: I9d9e5b777f2253cd18960236dcbec73668ae215e
diff --git a/media/codec2/sfplugin/CCodecBufferChannel.cpp b/media/codec2/sfplugin/CCodecBufferChannel.cpp
index 3f717c9..c4f9d84 100644
--- a/media/codec2/sfplugin/CCodecBufferChannel.cpp
+++ b/media/codec2/sfplugin/CCodecBufferChannel.cpp
@@ -1177,9 +1177,10 @@
     if (outputFormat != nullptr) {
         sp<IGraphicBufferProducer> outputSurface;
         uint32_t outputGeneration;
+        int maxDequeueCount = 0;
         {
             Mutexed<OutputSurface>::Locked output(mOutputSurface);
-            output->maxDequeueBuffers = numOutputSlots +
+            maxDequeueCount = output->maxDequeueBuffers = numOutputSlots +
                     reorderDepth.value + kRenderingDepth;
             outputSurface = output->surface ?
                     output->surface->getIGraphicBufferProducer() : nullptr;
@@ -1188,6 +1189,9 @@
             }
             outputGeneration = output->generation;
         }
+        if (maxDequeueCount > 0) {
+            mComponent->setOutputSurfaceMaxDequeueCount(maxDequeueCount);
+        }
 
         bool graphic = (oStreamFormat.value == C2BufferData::GRAPHIC);
         C2BlockPool::local_id_t outputPoolId_;
@@ -1766,15 +1770,22 @@
     if (needMaxDequeueBufferCountUpdate) {
         size_t numOutputSlots = 0;
         uint32_t reorderDepth = 0;
+        int maxDequeueCount = 0;
         {
             Mutexed<Output>::Locked output(mOutput);
             numOutputSlots = output->numSlots;
             reorderDepth = output->buffers->getReorderDepth();
         }
-        Mutexed<OutputSurface>::Locked output(mOutputSurface);
-        output->maxDequeueBuffers = numOutputSlots + reorderDepth + kRenderingDepth;
-        if (output->surface) {
-            output->surface->setMaxDequeuedBufferCount(output->maxDequeueBuffers);
+        {
+            Mutexed<OutputSurface>::Locked output(mOutputSurface);
+            maxDequeueCount = output->maxDequeueBuffers =
+                    numOutputSlots + reorderDepth + kRenderingDepth;
+            if (output->surface) {
+                output->surface->setMaxDequeuedBufferCount(output->maxDequeueBuffers);
+            }
+        }
+        if (maxDequeueCount > 0) {
+            mComponent->setOutputSurfaceMaxDequeueCount(maxDequeueCount);
         }
     }