Workaround static fast track start-after-stop issue

Bug: 23291988
Bug: 23614327
Bug: 23924081
Change-Id: Id1a519ed4bb2a6f4cb197da8450f7069b55c0d48
diff --git a/services/audioflinger/Tracks.cpp b/services/audioflinger/Tracks.cpp
index f7da209..b3fac0b 100644
--- a/services/audioflinger/Tracks.cpp
+++ b/services/audioflinger/Tracks.cpp
@@ -432,7 +432,10 @@
     }
     // only allocate a fast track index if we were able to allocate a normal track name
     if (flags & IAudioFlinger::TRACK_FAST) {
-        mAudioTrackServerProxy->framesReadyIsCalledByMultipleThreads();
+        // FIXME: Not calling framesReadyIsCalledByMultipleThreads() exposes a potential
+        // race with setSyncEvent(). However, if we call it, we cannot properly start
+        // static fast tracks (SoundPool) immediately after stopping.
+        //mAudioTrackServerProxy->framesReadyIsCalledByMultipleThreads();
         ALOG_ASSERT(thread->mFastTrackAvailMask != 0);
         int i = __builtin_ctz(thread->mFastTrackAvailMask);
         ALOG_ASSERT(0 < i && i < (int)FastMixerState::kMaxFastTracks);