Use correct type for hardware call state
Change-Id: Ic6d98b129e3ec653df1d8f7e829adf8dccb4f378
diff --git a/services/audioflinger/AudioFlinger.h b/services/audioflinger/AudioFlinger.h
index 7baa8fc..c1efb37 100644
--- a/services/audioflinger/AudioFlinger.h
+++ b/services/audioflinger/AudioFlinger.h
@@ -1383,7 +1383,7 @@
mutable Mutex mHardwareLock;
audio_hw_device_t* mPrimaryHardwareDev;
Vector<audio_hw_device_t*> mAudioHwDevs;
- mutable int mHardwareStatus;
+ mutable hardware_call_state mHardwareStatus; // for dump only
DefaultKeyedVector< int, sp<PlaybackThread> > mPlaybackThreads;