audio: effect: dispatch command when using device effect proxy

Bug: 268441977
Test: make

Change-Id: I571756ad549e8455226979b32177e22f4d5c66fc
Signed-off-by: François Gaffie <francois.gaffie@renault.com>
diff --git a/services/audioflinger/Effects.cpp b/services/audioflinger/Effects.cpp
index bee9804..4e3f474 100644
--- a/services/audioflinger/Effects.cpp
+++ b/services/audioflinger/Effects.cpp
@@ -3472,6 +3472,23 @@
     return mManagerCallback->removeEffectFromHal(&mDevicePort, effect);
 }
 
+status_t DeviceEffectProxy::command(
+        int32_t cmdCode, const std::vector<uint8_t>& cmdData, int32_t maxReplySize,
+        std::vector<uint8_t>* reply) {
+    Mutex::Autolock _l(mProxyLock);
+    status_t status = EffectBase::command(cmdCode, cmdData, maxReplySize, reply);
+    if (status == NO_ERROR) {
+        for (auto& handle : mEffectHandles) {
+            sp<IAfEffectBase> effect = handle.second->effect().promote();
+            if (effect != nullptr) {
+                status = effect->command(cmdCode, cmdData, maxReplySize, reply);
+            }
+        }
+    }
+    ALOGV("%s status %d", __func__, status);
+    return status;
+}
+
 bool DeviceEffectProxy::isOutput() const {
     if (mDevicePort.id != AUDIO_PORT_HANDLE_NONE) {
         return mDevicePort.role == AUDIO_PORT_ROLE_SINK;