JetPlayer uses C++ Thread not createThreadEtc

This permits leveraging future improvements to Thread.

Change-Id: I60deed8565ed54f13d9f770c76504e411b154276
diff --git a/media/libmedia/JetPlayer.cpp b/media/libmedia/JetPlayer.cpp
index 3d94b49..afa84b7 100644
--- a/media/libmedia/JetPlayer.cpp
+++ b/media/libmedia/JetPlayer.cpp
@@ -100,7 +100,8 @@
     {
         Mutex::Autolock l(mMutex);
         ALOGV("JetPlayer::init(): trying to start render thread");
-        createThreadEtc(renderThread, this, "jetRenderThread", ANDROID_PRIORITY_AUDIO);
+        mThread = new JetPlayerThread(this);
+        mThread->run("jetRenderThread", ANDROID_PRIORITY_AUDIO);
         mCondition.wait(mMutex);
     }
     if (mTid > 0) {
@@ -156,12 +157,6 @@
 
 
 //-------------------------------------------------------------------------------------------------
-int JetPlayer::renderThread(void* p) {
-
-    return ((JetPlayer*)p)->render();
-}
-
-//-------------------------------------------------------------------------------------------------
 int JetPlayer::render() {
     EAS_RESULT result = EAS_FAILURE;
     EAS_I32 count;