Split audio effects headers

There can be different use cases with the code that imports
headers from audio_effects (each subsequent case is a more
specialized version of the previous one):

  1. The code only needs access to general structures
     like effect_descriptor_t:
     ==> include system/audio_effect.h
     Example: AudioSystem in libmedia

  2. The code that needs access to effect UUID and parameter
     enums:
     ==> include system/audio_effects/effect_foo.h
     Examples: media framework effects interfaces, libwilhelm

  3. The code that needs to call into HAL:
     ==> include hardware/audio_effect.h
     Examples: libaudiohal (implementation part) and libeffects

  4. The code that implements a particular effect:
     ==> include audio_effects/effect_foo.h
     Examples: cts/.../CTSTestEffect.cpp
               stuff in hardware/, vendor/

Note that AudioPolicy still deals with the effects HAL directly,
this needs to be fixed.

Change-Id: I963335ede6a196f9225caf21e1a01d03635e363c
Test: make
diff --git a/services/audioflinger/Effects.cpp b/services/audioflinger/Effects.cpp
index b8d24a0..96d9f97 100644
--- a/services/audioflinger/Effects.cpp
+++ b/services/audioflinger/Effects.cpp
@@ -21,11 +21,11 @@
 
 #include "Configuration.h"
 #include <utils/Log.h>
-#include <audio_effects/effect_visualizer.h>
 #include <audio_utils/primitives.h>
 #include <private/media/AudioEffectShared.h>
 #include <media/audiohal/EffectHalInterface.h>
 #include <media/audiohal/EffectsFactoryHalInterface.h>
+#include <system/audio_effects/effect_visualizer.h>
 
 #include "AudioFlinger.h"
 #include "ServiceUtilities.h"