Split audio effects headers
There can be different use cases with the code that imports
headers from audio_effects (each subsequent case is a more
specialized version of the previous one):
1. The code only needs access to general structures
like effect_descriptor_t:
==> include system/audio_effect.h
Example: AudioSystem in libmedia
2. The code that needs access to effect UUID and parameter
enums:
==> include system/audio_effects/effect_foo.h
Examples: media framework effects interfaces, libwilhelm
3. The code that needs to call into HAL:
==> include hardware/audio_effect.h
Examples: libaudiohal (implementation part) and libeffects
4. The code that implements a particular effect:
==> include audio_effects/effect_foo.h
Examples: cts/.../CTSTestEffect.cpp
stuff in hardware/, vendor/
Note that AudioPolicy still deals with the effects HAL directly,
this needs to be fixed.
Change-Id: I963335ede6a196f9225caf21e1a01d03635e363c
Test: make
diff --git a/services/audioflinger/Effects.cpp b/services/audioflinger/Effects.cpp
index b8d24a0..96d9f97 100644
--- a/services/audioflinger/Effects.cpp
+++ b/services/audioflinger/Effects.cpp
@@ -21,11 +21,11 @@
#include "Configuration.h"
#include <utils/Log.h>
-#include <audio_effects/effect_visualizer.h>
#include <audio_utils/primitives.h>
#include <private/media/AudioEffectShared.h>
#include <media/audiohal/EffectHalInterface.h>
#include <media/audiohal/EffectsFactoryHalInterface.h>
+#include <system/audio_effects/effect_visualizer.h>
#include "AudioFlinger.h"
#include "ServiceUtilities.h"