Merge "AudioTrack: extend callback thread sleep time"
diff --git a/media/libmedia/AudioTrack.cpp b/media/libmedia/AudioTrack.cpp
index 7509239..c2c6715 100644
--- a/media/libmedia/AudioTrack.cpp
+++ b/media/libmedia/AudioTrack.cpp
@@ -1078,6 +1078,11 @@
frames = mRemainingFrames;
}
+ int32_t waitCount = -1;
+ if (mUpdatePeriod || (!mMarkerReached && mMarkerPosition) || mLoopCount) {
+ waitCount = 1;
+ }
+
do {
audioBuffer.frameCount = frames;
@@ -1085,7 +1090,7 @@
// Calling obtainBuffer() with a wait count of 1
// limits wait time to WAIT_PERIOD_MS. This prevents from being
// stuck here not being able to handle timed events (position, markers, loops).
- status_t err = obtainBuffer(&audioBuffer, 1);
+ status_t err = obtainBuffer(&audioBuffer, waitCount);
if (err < NO_ERROR) {
if (err != TIMED_OUT) {
LOGE_IF(err != status_t(NO_MORE_BUFFERS), "Error obtaining an audio buffer, giving up.");