audio policy: LE audio broadcast routing policy

Implement routing policy for LE audio broadcast device.
LE audio broadcast device is only used if:
 - No call is active
 - Either MEDIA or SONIFICATION_RESPECTFUL is the highest priority active strategy
 OR the LE audio unicast device is not active

Bug: 213188698
Test: make
Change-Id: I47eb42066fe41c01867c35b1256241037583420b
diff --git a/services/audiopolicy/managerdefault/AudioPolicyManager.h b/services/audiopolicy/managerdefault/AudioPolicyManager.h
index 68ae8cb..3d77924 100644
--- a/services/audiopolicy/managerdefault/AudioPolicyManager.h
+++ b/services/audiopolicy/managerdefault/AudioPolicyManager.h
@@ -597,9 +597,9 @@
         audio_mode_t getPhoneState();
 
         // true if device is in a telephony or VoIP call
-        virtual bool isInCall();
+        virtual bool isInCall() const;
         // true if given state represents a device in a telephony or VoIP call
-        virtual bool isStateInCall(int state);
+        virtual bool isStateInCall(int state) const;
         // true if playback to call TX or capture from call RX is possible
         bool isCallAudioAccessible();
 
@@ -886,6 +886,21 @@
         void closeActiveClients(const sp<AudioInputDescriptor>& input);
         void closeClient(audio_port_handle_t portId);
 
+        /**
+         * @brief isAnyDeviceTypeActive: returns true if at least one active client is routed to
+         * one of the specified devices
+         * @param deviceTypes list of devices to consider
+         */
+        bool isAnyDeviceTypeActive(const DeviceTypeSet& deviceTypes) const;
+        /**
+         * @brief isLeUnicastActive: returns true if a call is active or at least one active client
+         * is routed to a LE unicast device
+         */
+        bool isLeUnicastActive() const;
+
+        void checkLeBroadcastRoutes(bool wasUnicastActive,
+                sp<SwAudioOutputDescriptor> ignoredOutput, uint32_t delayMs);
+
         const uid_t mUidCached;                         // AID_AUDIOSERVER
         AudioPolicyClientInterface *mpClientInterface;  // audio policy client interface
         sp<SwAudioOutputDescriptor> mPrimaryOutput;     // primary output descriptor