Add helper methods for the sound dose test API

Added methods for:
 * getOutputRs2: returns the currently used RS2 value by the audioserver
 * getCsd: returns the current CSD value from the audioserver
 * forceUseFrameworkMel: will enable/disable the computation of the
   MEL values by the framework/HAL
 * forceComputeCsdOnAllDevice: computes CSD for all output playback
   devices.

Test: TestApi
Bug: 248565894
Change-Id: Id34e7e26e57d47ee8ab5a45d08e46b7a3f298ddb
diff --git a/services/audioflinger/sounddose/SoundDoseManager.h b/services/audioflinger/sounddose/SoundDoseManager.h
index b0aa5d6..eb5fa49 100644
--- a/services/audioflinger/sounddose/SoundDoseManager.h
+++ b/services/audioflinger/sounddose/SoundDoseManager.h
@@ -82,6 +82,9 @@
 
     // used for testing
     size_t getCachedMelRecordsSize() const;
+    bool useFrameworkMel() const;
+    bool computeCsdOnAllDevices() const;
+
 
     /** Method for converting from audio_utils::CsdRecord to media::SoundDoseRecord. */
     static media::SoundDoseRecord csdRecordToSoundDoseRecord(const audio_utils::CsdRecord& legacy);
@@ -107,6 +110,10 @@
         binder::Status setOutputRs2(float value) override;
         binder::Status resetCsd(float currentCsd,
                                 const std::vector<media::SoundDoseRecord>& records) override;
+        binder::Status getOutputRs2(float* value);
+        binder::Status getCsd(float* value);
+        binder::Status forceUseFrameworkMel(bool useFrameworkMel);
+        binder::Status forceComputeCsdOnAllDevices(bool computeCsdOnAllDevices);
 
         wp<SoundDoseManager> mSoundDoseManager;
         const sp<media::ISoundDoseCallback> mSoundDoseCallback;
@@ -117,7 +124,10 @@
     void resetCsd(float currentCsd, const std::vector<media::SoundDoseRecord>& records);
 
     sp<media::ISoundDoseCallback> getSoundDoseCallback() const;
-    
+
+    void setUseFrameworkMel(bool useFrameworkMel);
+    void setComputeCsdOnAllDevices(bool computeCsdOnAllDevices);
+
     mutable std::mutex mLock;
 
     // no need for lock since MelAggregator is thread-safe
@@ -129,6 +139,9 @@
     float mRs2Value GUARDED_BY(mLock);
 
     sp<SoundDose> mSoundDose GUARDED_BY(mLock);
+
+    bool mUseFrameworkMel GUARDED_BY(mLock);
+    bool mComputeCsdOnAllDevices GUARDED_BY(mLock);
 };
 
 }  // namespace android