Prevent offload underrun during active playback.

Bug: 177944032

Test:Start playback in Youtube app.

Change-Id: Ib60b7d049e159d0f32daa5e586ff92dc0bfd48ee
diff --git a/services/audioflinger/Threads.h b/services/audioflinger/Threads.h
index 43d1055..61537a8 100644
--- a/services/audioflinger/Threads.h
+++ b/services/audioflinger/Threads.h
@@ -1376,6 +1376,14 @@
                 struct audio_patch mDownStreamPatch;
 
                 std::atomic_bool mCheckOutputStageEffects{};
+
+                // A differential check on the timestamps to see if there is a change in the
+                // timestamp frame position between the last call to checkRunningTimestamp.
+                uint64_t mLastCheckedTimestampPosition = ~0LL;
+
+                bool checkRunningTimestamp();
+
+    virtual     void flushHw_l() { mLastCheckedTimestampPosition = ~0LL; }
 };
 
 class MixerThread : public PlaybackThread {
@@ -1493,7 +1501,7 @@
     virtual     bool        checkForNewParameter_l(const String8& keyValuePair,
                                                    status_t& status);
 
-    virtual     void        flushHw_l();
+                void        flushHw_l() override;
 
                 void        setMasterBalance(float balance) override;
 
@@ -1558,7 +1566,7 @@
     OffloadThread(const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output,
                   audio_io_handle_t id, bool systemReady);
     virtual                 ~OffloadThread() {};
-    virtual     void        flushHw_l();
+                void        flushHw_l() override;
 
 protected:
     // threadLoop snippets
@@ -1575,10 +1583,6 @@
     size_t      mPausedWriteLength;     // length in bytes of write interrupted by pause
     size_t      mPausedBytesRemaining;  // bytes still waiting in mixbuffer after resume
     bool        mKeepWakeLock;          // keep wake lock while waiting for write callback
-    uint64_t    mOffloadUnderrunPosition; // Current frame position for offloaded playback
-                                          // used and valid only during underrun.  ~0 if
-                                          // no underrun has occurred during playback and
-                                          // is not reset on standby.
 };
 
 class AsyncCallbackThread : public Thread {