aaudio: add AAudioStream_release()

Split close into close and release phases.
Release() will release hardware and service resources.
Close() will delete the stream object.
This allows us to defer the deletion and avoid race conditions.

The CLOSING state is used to indicate that a stream has been released.

Added some test cases to test_various.cpp.
A lone call to close() will automatically call release() so we should
have good code coverage for testing.

Bug: 136288001
Test: adb shell test_various
Test: atest CtsNativeMediaAAudioTestCases
Change-Id: Ia648838f30c521ba101f55259dbcd4594c1263cd
diff --git a/services/oboeservice/AAudioServiceEndpointShared.cpp b/services/oboeservice/AAudioServiceEndpointShared.cpp
index 0a415fd..9b3b3b8 100644
--- a/services/oboeservice/AAudioServiceEndpointShared.cpp
+++ b/services/oboeservice/AAudioServiceEndpointShared.cpp
@@ -85,7 +85,7 @@
 }
 
 aaudio_result_t AAudioServiceEndpointShared::close() {
-    return getStreamInternal()->close();
+    return getStreamInternal()->releaseCloseFinal();
 }
 
 // Glue between C and C++ callbacks.