AbsVol: boost attenuation of the non driving abs vol streams

In order to avoid the double attenuation subtract when playing on
absolute volume devices the attenuation which is already applied by the
absolute volume controller.

Flag: com.android.media.audio.abs_volume_index_fix
Test: logs manual - adb shell setprop log.tag.APM_AudioPolicyManager V
Bug: 340693050
Change-Id: I0c38981565e8d14bf13ac3cd7e26b0edd5e111f6
diff --git a/services/audiopolicy/managerdefault/AudioPolicyManager.h b/services/audiopolicy/managerdefault/AudioPolicyManager.h
index 83597d8..585f982 100644
--- a/services/audiopolicy/managerdefault/AudioPolicyManager.h
+++ b/services/audiopolicy/managerdefault/AudioPolicyManager.h
@@ -103,7 +103,7 @@
         virtual status_t setDeviceConnectionState(audio_policy_dev_state_t state,
                 const android::media::audio::common::AudioPort& port, audio_format_t encodedFormat);
         virtual audio_policy_dev_state_t getDeviceConnectionState(audio_devices_t device,
-                                                                              const char *device_address);
+                                                                  const char *device_address);
         virtual status_t handleDeviceConfigChange(audio_devices_t device,
                                                   const char *device_address,
                                                   const char *device_name,
@@ -151,6 +151,10 @@
         virtual status_t stopInput(audio_port_handle_t portId);
         virtual void releaseInput(audio_port_handle_t portId);
         virtual void checkCloseInputs();
+        virtual status_t setDeviceAbsoluteVolumeEnabled(audio_devices_t deviceType,
+                                                        const char *address,
+                                                        bool enabled,
+                                                        audio_stream_type_t streamToDriveAbs);
         /**
          * @brief initStreamVolume: even if the engine volume files provides min and max, keep this
          * api for compatibility reason.
@@ -1388,6 +1392,15 @@
                                                          audio_session_t sessionId) const;
 
         void updateClientsInternalMute(const sp<SwAudioOutputDescriptor>& desc);
+
+        float adjustDeviceAttenuationForAbsVolume(IVolumeCurves &curves,
+                                                  VolumeSource volumeSource,
+                                                  int index,
+                                                  const DeviceTypeSet &deviceTypes);
+
+        // Contains for devices that support absolute volume the audio attributes
+        // corresponding to the streams that are driving the volume changes
+        std::unordered_map<audio_devices_t, audio_attributes_t> mAbsoluteVolumeDrivingStreams;
 };
 
 };