codec2: increase max dequeue output buffer count
Add # of input slots to max dequeue buffer count for output buffers.
If pipeline is paused, # of output buffers could be whole pipeline depth
including # of input slots.
Bug: 137150765
Change-Id: I5fce613a383160ea8a49e77f67628f85408cdcfa
diff --git a/media/codec2/sfplugin/CCodecBufferChannel.cpp b/media/codec2/sfplugin/CCodecBufferChannel.cpp
index 1548a89..0e1bb0a 100644
--- a/media/codec2/sfplugin/CCodecBufferChannel.cpp
+++ b/media/codec2/sfplugin/CCodecBufferChannel.cpp
@@ -224,7 +224,7 @@
mFirstValidFrameIndex(0u),
mMetaMode(MODE_NONE),
mInputMetEos(false) {
- mOutputSurface.lock()->maxDequeueBuffers = kSmoothnessFactor + kRenderingDepth;
+ mOutputSurface.lock()->maxDequeueBuffers = 2 * kSmoothnessFactor + kRenderingDepth;
{
Mutexed<Input>::Locked input(mInput);
input->buffers.reset(new DummyInputBuffers(""));
@@ -948,7 +948,8 @@
uint32_t outputGeneration;
{
Mutexed<OutputSurface>::Locked output(mOutputSurface);
- output->maxDequeueBuffers = numOutputSlots + reorderDepth.value + kRenderingDepth;
+ output->maxDequeueBuffers = numOutputSlots + numInputSlots +
+ reorderDepth.value + kRenderingDepth;
outputSurface = output->surface ?
output->surface->getIGraphicBufferProducer() : nullptr;
if (outputSurface) {
@@ -1332,9 +1333,10 @@
ALOGV("[%s] onWorkDone: updated reorder depth to %u",
mName, reorderDepth.value);
size_t numOutputSlots = mOutput.lock()->numSlots;
+ size_t numInputSlots = mInput.lock()->numSlots;
Mutexed<OutputSurface>::Locked output(mOutputSurface);
- output->maxDequeueBuffers =
- numOutputSlots + reorderDepth.value + kRenderingDepth;
+ output->maxDequeueBuffers = numOutputSlots + numInputSlots +
+ reorderDepth.value + kRenderingDepth;
if (output->surface) {
output->surface->setMaxDequeuedBufferCount(output->maxDequeueBuffers);
}
@@ -1382,6 +1384,7 @@
bool outputBuffersChanged = false;
size_t numOutputSlots = 0;
+ size_t numInputSlots = mInput.lock()->numSlots;
{
Mutexed<Output>::Locked output(mOutput);
output->outputDelay = outputDelay.value;
@@ -1406,7 +1409,8 @@
uint32_t depth = mReorderStash.lock()->depth();
Mutexed<OutputSurface>::Locked output(mOutputSurface);
- output->maxDequeueBuffers = numOutputSlots + depth + kRenderingDepth;
+ output->maxDequeueBuffers = numOutputSlots + numInputSlots +
+ depth + kRenderingDepth;
if (output->surface) {
output->surface->setMaxDequeuedBufferCount(output->maxDequeueBuffers);
}