Fix incorrect matrix handle in EglTextureProgram

Bug: 301023410
Test: atest virtual_camera_tests
Test: camera test app
Change-Id: Iee8844f7b89bbc6ff8498188872bae16fce887b6
diff --git a/services/camera/virtualcamera/util/EglProgram.cc b/services/camera/virtualcamera/util/EglProgram.cc
index 8c2e9b7..7554a67 100644
--- a/services/camera/virtualcamera/util/EglProgram.cc
+++ b/services/camera/virtualcamera/util/EglProgram.cc
@@ -305,7 +305,7 @@
   }
 
   // Pass transformation matrix for the texture coordinates.
-  glUniformMatrix4fv(mTextureCoordHandle, 1, /*transpose=*/GL_FALSE,
+  glUniformMatrix4fv(mTransformMatrixHandle, 1, /*transpose=*/GL_FALSE,
                      transformMatrix.data());
 
   // Configure texture for the shader.