Add NBAIO_Sink::getTimestamp()
with a real implementation in AudioStreamOutSink
for dummy implementation initially in MonoPipe.
Use in AudioFlinger::PlaybackThread::threadLoop_write()
to keep the input to the timestamp latch up-to-date.
Change-Id: I10ef277991b63bb43d55d6f3df75116ef32246cd
diff --git a/services/audioflinger/Threads.cpp b/services/audioflinger/Threads.cpp
index 3921b68..fda4211 100644
--- a/services/audioflinger/Threads.cpp
+++ b/services/audioflinger/Threads.cpp
@@ -1820,7 +1820,7 @@
} else {
bytesWritten = framesWritten;
}
- status_t status = INVALID_OPERATION; // mLatchD.mTimestamp is invalid
+ status_t status = mNormalSink->getTimestamp(mLatchD.mTimestamp);
if (status == NO_ERROR) {
size_t totalFramesWritten = mNormalSink->framesWritten();
if (totalFramesWritten >= mLatchD.mTimestamp.mPosition) {
@@ -1837,6 +1837,8 @@
ALOG_ASSERT(mCallbackThread != 0);
mCallbackThread->setWriteBlocked(true);
}
+ // FIXME We should have an implementation of timestamps for direct output threads.
+ // They are used e.g for multichannel PCM playback over HDMI.
bytesWritten = mOutput->stream->write(mOutput->stream,
mMixBuffer + offset, mBytesRemaining);
if (mUseAsyncWrite &&