aaudio: fix SHARED MMAP mode in server plus other bugs

Fixed some buffer miscalculations, and some NPEs in the close() code.
Added debugging and some general cleanup.
Fixed data conversion.
Fixed start/pause/flush in server.
Added reference counting in server for endpoints.
Programs can now be ran more than once.
General code cleanup.
Reconnect with service if server dies.
Move stop() logic into server for better synchronization.
Add sleep to prevent race condition when closing an MMAP stream.

Bug: 33398120
Test: two write_sine_callback.cpp can be run simultaneously
Change-Id: Ibb006215a498868c222228d675ff961d7e0bf514
Signed-off-by: Phil Burk <philburk@google.com>
diff --git a/services/oboeservice/AAudioServiceStreamBase.cpp b/services/oboeservice/AAudioServiceStreamBase.cpp
index b15043d..d8882c9 100644
--- a/services/oboeservice/AAudioServiceStreamBase.cpp
+++ b/services/oboeservice/AAudioServiceStreamBase.cpp
@@ -63,6 +63,7 @@
 }
 
 aaudio_result_t AAudioServiceStreamBase::start() {
+    ALOGD("AAudioServiceStreamBase::start() send AAUDIO_SERVICE_EVENT_STARTED");
     sendServiceEvent(AAUDIO_SERVICE_EVENT_STARTED);
     mState = AAUDIO_STREAM_STATE_STARTED;
     mThreadEnabled.store(true);
@@ -78,14 +79,37 @@
         processError();
         return result;
     }
+    ALOGD("AAudioServiceStreamBase::pause() send AAUDIO_SERVICE_EVENT_PAUSED");
     sendServiceEvent(AAUDIO_SERVICE_EVENT_PAUSED);
     mState = AAUDIO_STREAM_STATE_PAUSED;
     return result;
 }
 
+aaudio_result_t AAudioServiceStreamBase::stop() {
+    // TODO wait for data to be played out
+    sendCurrentTimestamp();
+    mThreadEnabled.store(false);
+    aaudio_result_t result = mAAudioThread.stop();
+    if (result != AAUDIO_OK) {
+        processError();
+        return result;
+    }
+    ALOGD("AAudioServiceStreamBase::stop() send AAUDIO_SERVICE_EVENT_STOPPED");
+    sendServiceEvent(AAUDIO_SERVICE_EVENT_STOPPED);
+    mState = AAUDIO_STREAM_STATE_STOPPED;
+    return result;
+}
+
+aaudio_result_t AAudioServiceStreamBase::flush() {
+    ALOGD("AAudioServiceStreamBase::flush() send AAUDIO_SERVICE_EVENT_FLUSHED");
+    sendServiceEvent(AAUDIO_SERVICE_EVENT_FLUSHED);
+    mState = AAUDIO_STREAM_STATE_FLUSHED;
+    return AAUDIO_OK;
+}
+
 // implement Runnable
 void AAudioServiceStreamBase::run() {
-    ALOGD("AAudioServiceStreamMMAP::run() entering ----------------");
+    ALOGD("AAudioServiceStreamBase::run() entering ----------------");
     TimestampScheduler timestampScheduler;
     timestampScheduler.setBurstPeriod(mFramesPerBurst, mSampleRate);
     timestampScheduler.start(AudioClock::getNanoseconds());
@@ -102,7 +126,7 @@
             AudioClock::sleepUntilNanoTime(nextTime);
         }
     }
-    ALOGD("AAudioServiceStreamMMAP::run() exiting ----------------");
+    ALOGD("AAudioServiceStreamBase::run() exiting ----------------");
 }
 
 void AAudioServiceStreamBase::processError() {
@@ -122,6 +146,10 @@
 
 aaudio_result_t AAudioServiceStreamBase::writeUpMessageQueue(AAudioServiceMessage *command) {
     std::lock_guard<std::mutex> lock(mLockUpMessageQueue);
+    if (mUpMessageQueue == nullptr) {
+        ALOGE("writeUpMessageQueue(): mUpMessageQueue null! - stream not open");
+        return AAUDIO_ERROR_NULL;
+    }
     int32_t count = mUpMessageQueue->getFifoBuffer()->write(command, 1);
     if (count != 1) {
         ALOGE("writeUpMessageQueue(): Queue full. Did client die?");
@@ -133,9 +161,11 @@
 
 aaudio_result_t AAudioServiceStreamBase::sendCurrentTimestamp() {
     AAudioServiceMessage command;
+    //ALOGD("sendCurrentTimestamp() called");
     aaudio_result_t result = getFreeRunningPosition(&command.timestamp.position,
                                                     &command.timestamp.timestamp);
     if (result == AAUDIO_OK) {
+        //ALOGD("sendCurrentTimestamp(): position %d", (int) command.timestamp.position);
         command.what = AAudioServiceMessage::code::TIMESTAMP;
         result = writeUpMessageQueue(&command);
     }