CCodec: use null wrapper instead of empty buffer

Bug: 191732016
Test: atest ccodec_unit_test
Change-Id: Ia353c3346d2b2799e7ffe3a1b5b54c77528fc02d
diff --git a/media/codec2/sfplugin/CCodecBuffers.cpp b/media/codec2/sfplugin/CCodecBuffers.cpp
index e7207a5..29cc564 100644
--- a/media/codec2/sfplugin/CCodecBuffers.cpp
+++ b/media/codec2/sfplugin/CCodecBuffers.cpp
@@ -1301,17 +1301,7 @@
 
 sp<Codec2Buffer> RawGraphicOutputBuffers::wrap(const std::shared_ptr<C2Buffer> &buffer) {
     if (buffer == nullptr) {
-        sp<Codec2Buffer> c2buffer = ConstGraphicBlockBuffer::AllocateEmpty(
-                mFormat,
-                [lbp = mLocalBufferPool](size_t capacity) {
-                    return lbp->newBuffer(capacity);
-                });
-        if (c2buffer == nullptr) {
-            ALOGD("[%s] ConstGraphicBlockBuffer::AllocateEmpty failed", mName);
-            return nullptr;
-        }
-        c2buffer->setRange(0, 0);
-        return c2buffer;
+        return new Codec2Buffer(mFormat, new ABuffer(nullptr, 0));
     } else {
         return ConstGraphicBlockBuffer::Allocate(
                 mFormat,