CCodec: ignore input buffer done callbacks before flush
These callbacks will clear buffer references that stashed
codec config is holding onto.
Bug: 196014695
Bug: 199818561
Test: cts/media/device-small
Change-Id: I9c04aaff26ad5e4f8b66e341e2098e863c1ce314
diff --git a/media/codec2/sfplugin/CCodecBufferChannel.cpp b/media/codec2/sfplugin/CCodecBufferChannel.cpp
index e29ec11..23a326f 100644
--- a/media/codec2/sfplugin/CCodecBufferChannel.cpp
+++ b/media/codec2/sfplugin/CCodecBufferChannel.cpp
@@ -19,6 +19,7 @@
#include <utils/Log.h>
#include <algorithm>
+#include <atomic>
#include <list>
#include <numeric>
@@ -155,6 +156,7 @@
input->pipelineDelay = 0u;
input->numSlots = kSmoothnessFactor;
input->numExtraSlots = 0u;
+ input->lastFlushIndex = 0u;
}
{
Mutexed<Output>::Locked output(mOutput);
@@ -1122,6 +1124,7 @@
input->numSlots = numInputSlots;
input->extraBuffers.flush();
input->numExtraSlots = 0u;
+ input->lastFlushIndex = mFrameIndex.load(std::memory_order_relaxed);
if (audioEncoder && encoderFrameSize && sampleRate && channelCount) {
input->frameReassembler.init(
pool,
@@ -1535,6 +1538,7 @@
ALOGV("[%s] flush", mName);
std::vector<uint64_t> indices;
std::list<std::unique_ptr<C2Work>> configs;
+ mInput.lock()->lastFlushIndex = mFrameIndex.load(std::memory_order_relaxed);
for (const std::unique_ptr<C2Work> &work : flushedWork) {
indices.push_back(work->input.ordinal.frameIndex.peeku());
if (!(work->input.flags & C2FrameData::FLAG_CODEC_CONFIG)) {
@@ -1601,12 +1605,18 @@
}
std::shared_ptr<C2Buffer> buffer =
mPipelineWatcher.lock()->onInputBufferReleased(frameIndex, arrayIndex);
- bool newInputSlotAvailable;
+ bool newInputSlotAvailable = false;
{
Mutexed<Input>::Locked input(mInput);
- newInputSlotAvailable = input->buffers->expireComponentBuffer(buffer);
- if (!newInputSlotAvailable) {
- (void)input->extraBuffers.expireComponentBuffer(buffer);
+ if (input->lastFlushIndex >= frameIndex) {
+ ALOGD("[%s] Ignoring stale input buffer done callback: "
+ "last flush index = %lld, frameIndex = %lld",
+ mName, input->lastFlushIndex.peekll(), (long long)frameIndex);
+ } else {
+ newInputSlotAvailable = input->buffers->expireComponentBuffer(buffer);
+ if (!newInputSlotAvailable) {
+ (void)input->extraBuffers.expireComponentBuffer(buffer);
+ }
}
}
if (newInputSlotAvailable) {