Fix AudioTrack loop mode to play audio from buffer start
Bug: 18217633
Change-Id: Ica77acf0a32832d9b04eb657ef2f4f5329f8fbda
diff --git a/media/libmedia/AudioTrack.cpp b/media/libmedia/AudioTrack.cpp
index c11050e..bbab2c1 100644
--- a/media/libmedia/AudioTrack.cpp
+++ b/media/libmedia/AudioTrack.cpp
@@ -742,8 +742,7 @@
void AudioTrack::setLoop_l(uint32_t loopStart, uint32_t loopEnd, int loopCount)
{
- // FIXME If setting a loop also sets position to start of loop, then
- // this is correct. Otherwise it should be removed.
+ // Setting the loop will reset next notification update period (like setPosition).
mNewPosition = updateAndGetPosition_l() + mUpdatePeriod;
mLoopPeriod = loopCount != 0 ? loopEnd - loopStart : 0;
mStaticProxy->setLoop(loopStart, loopEnd, loopCount);