Add ExtendedAudioBufferProvider::framesReleased and onTimestamp
and implement them in SourceAudioBufferProvider using the associated NBAIO_Source,
and in Track using the associated AudioTrackServerProxy.
Change-Id: I60dc4adba63fc1dc452ff16caf347e4a7c8242c2
diff --git a/include/media/nbaio/SourceAudioBufferProvider.h b/include/media/nbaio/SourceAudioBufferProvider.h
index c08331b..cdfb6fe 100644
--- a/include/media/nbaio/SourceAudioBufferProvider.h
+++ b/include/media/nbaio/SourceAudioBufferProvider.h
@@ -36,6 +36,8 @@
// ExtendedAudioBufferProvider interface
virtual size_t framesReady() const;
+ virtual size_t framesReleased() const;
+ virtual void onTimestamp(const AudioTimestamp& timestamp);
private:
const sp<NBAIO_Source> mSource; // the wrapped source
@@ -45,6 +47,7 @@
size_t mOffset; // frame offset within mAllocated of valid data
size_t mRemaining; // frame count within mAllocated of valid data
size_t mGetCount; // buffer.frameCount of the most recent getNextBuffer
+ uint32_t mFramesReleased; // counter of the total number of frames released
};
} // namespace android