Merge "codec2: fix issue in allocating too many 8k buffers" am: e7b08e2b88 am: 0bea00ea92

Original change: https://android-review.googlesource.com/c/platform/frameworks/av/+/1906682

Change-Id: Ibd3bc9c57811c8f1335ad31c988c2ad049007a71
Signed-off-by: Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com>
diff --git a/media/codec2/sfplugin/Codec2Buffer.cpp b/media/codec2/sfplugin/Codec2Buffer.cpp
index 55e0c45..876c96d 100644
--- a/media/codec2/sfplugin/Codec2Buffer.cpp
+++ b/media/codec2/sfplugin/Codec2Buffer.cpp
@@ -843,6 +843,10 @@
         }
     }
     sp<ABuffer> aBuffer(alloc(align(width, 16) * align(height, 16) * bpp / 8));
+    if (aBuffer == nullptr) {
+        ALOGD("%s: failed to allocate buffer", __func__);
+        return nullptr;
+    }
     return new ConstGraphicBlockBuffer(
             format,
             aBuffer,