liboboe: rename Oboe to AAudio

All of the edits were done using scripts in media/liboboe/scripts.
The conversion is done using SED, which is called from
convert_oboe_aaudio.sh
The conversion can be reverted when debugging using revert_all_aaudio.sh
The string substitutions are in oboe_to_aaudio.sed

Bug: 34749573
Test: cts/tests/tests/nativemedia/aaudio

Change-Id: Ia10b34472a90df2652b87607c99156e9084e57aa
Signed-off-by: Phil Burk <philburk@google.com>
diff --git a/media/liboboe/src/utility/AAudioUtilities.cpp b/media/liboboe/src/utility/AAudioUtilities.cpp
new file mode 100644
index 0000000..34c1ae4
--- /dev/null
+++ b/media/liboboe/src/utility/AAudioUtilities.cpp
@@ -0,0 +1,188 @@
+/*
+ * Copyright 2016 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "AAudio"
+//#define LOG_NDEBUG 0
+#include <utils/Log.h>
+
+#include <stdint.h>
+#include <sys/types.h>
+#include <utils/Errors.h>
+
+#include "aaudio/AAudioDefinitions.h"
+#include "AAudioUtilities.h"
+
+using namespace android;
+
+aaudio_size_bytes_t AAudioConvert_formatToSizeInBytes(aaudio_audio_format_t format) {
+    aaudio_size_bytes_t size = AAUDIO_ERROR_ILLEGAL_ARGUMENT;
+    switch (format) {
+        case AAUDIO_FORMAT_PCM_I16:
+            size = sizeof(int16_t);
+            break;
+        case AAUDIO_FORMAT_PCM_I32:
+        case AAUDIO_FORMAT_PCM_I8_24:
+            size = sizeof(int32_t);
+            break;
+        case AAUDIO_FORMAT_PCM_FLOAT:
+            size = sizeof(float);
+            break;
+        default:
+            break;
+    }
+    return size;
+}
+
+// TODO This similar to a function in audio_utils. Consider using that instead.
+void AAudioConvert_floatToPcm16(const float *source, int32_t numSamples, int16_t *destination) {
+    for (int i = 0; i < numSamples; i++) {
+        float fval = source[i];
+        fval += 1.0; // to avoid discontinuity at 0.0 caused by truncation
+        fval *= 32768.0f;
+        int32_t sample = (int32_t) fval;
+        // clip to 16-bit range
+        if (sample < 0) sample = 0;
+        else if (sample > 0x0FFFF) sample = 0x0FFFF;
+        sample -= 32768; // center at zero
+        destination[i] = (int16_t) sample;
+    }
+}
+
+void AAudioConvert_pcm16ToFloat(const float *source, int32_t numSamples, int16_t *destination) {
+    for (int i = 0; i < numSamples; i++) {
+        destination[i] = source[i] * (1.0f / 32768.0f);
+    }
+}
+
+status_t AAudioConvert_aaudioToAndroidStatus(aaudio_result_t result) {
+    // This covers the case for AAUDIO_OK and for positive results.
+    if (result >= 0) {
+        return result;
+    }
+    status_t status;
+    switch (result) {
+    case AAUDIO_ERROR_DISCONNECTED:
+    case AAUDIO_ERROR_INVALID_HANDLE:
+        status = DEAD_OBJECT;
+        break;
+    case AAUDIO_ERROR_INVALID_STATE:
+        status = INVALID_OPERATION;
+        break;
+    case AAUDIO_ERROR_UNEXPECTED_VALUE: // TODO redundant?
+    case AAUDIO_ERROR_ILLEGAL_ARGUMENT:
+        status = BAD_VALUE;
+        break;
+    case AAUDIO_ERROR_WOULD_BLOCK:
+        status = WOULD_BLOCK;
+        break;
+    // TODO add more result codes
+    default:
+        status = UNKNOWN_ERROR;
+        break;
+    }
+    return status;
+}
+
+aaudio_result_t AAudioConvert_androidToAAudioResult(status_t status) {
+    // This covers the case for OK and for positive result.
+    if (status >= 0) {
+        return status;
+    }
+    aaudio_result_t result;
+    switch (status) {
+    case BAD_TYPE:
+        result = AAUDIO_ERROR_INVALID_HANDLE;
+        break;
+    case DEAD_OBJECT:
+        result = AAUDIO_ERROR_DISCONNECTED;
+        break;
+    case INVALID_OPERATION:
+        result = AAUDIO_ERROR_INVALID_STATE;
+        break;
+    case BAD_VALUE:
+        result = AAUDIO_ERROR_UNEXPECTED_VALUE;
+        break;
+    case WOULD_BLOCK:
+        result = AAUDIO_ERROR_WOULD_BLOCK;
+        break;
+    // TODO add more status codes
+    default:
+        result = AAUDIO_ERROR_INTERNAL;
+        break;
+    }
+    return result;
+}
+
+audio_format_t AAudioConvert_aaudioToAndroidDataFormat(aaudio_audio_format_t aaudioFormat) {
+    audio_format_t androidFormat;
+    switch (aaudioFormat) {
+    case AAUDIO_FORMAT_PCM_I16:
+        androidFormat = AUDIO_FORMAT_PCM_16_BIT;
+        break;
+    case AAUDIO_FORMAT_PCM_FLOAT:
+        androidFormat = AUDIO_FORMAT_PCM_FLOAT;
+        break;
+    case AAUDIO_FORMAT_PCM_I8_24:
+        androidFormat = AUDIO_FORMAT_PCM_8_24_BIT;
+        break;
+    case AAUDIO_FORMAT_PCM_I32:
+        androidFormat = AUDIO_FORMAT_PCM_32_BIT;
+        break;
+    default:
+        androidFormat = AUDIO_FORMAT_DEFAULT;
+        ALOGE("AAudioConvert_aaudioToAndroidDataFormat 0x%08X unrecognized", aaudioFormat);
+        break;
+    }
+    return androidFormat;
+}
+
+aaudio_audio_format_t AAudioConvert_androidToAAudioDataFormat(audio_format_t androidFormat) {
+    aaudio_audio_format_t aaudioFormat = AAUDIO_FORMAT_INVALID;
+    switch (androidFormat) {
+    case AUDIO_FORMAT_PCM_16_BIT:
+        aaudioFormat = AAUDIO_FORMAT_PCM_I16;
+        break;
+    case AUDIO_FORMAT_PCM_FLOAT:
+        aaudioFormat = AAUDIO_FORMAT_PCM_FLOAT;
+        break;
+    case AUDIO_FORMAT_PCM_32_BIT:
+        aaudioFormat = AAUDIO_FORMAT_PCM_I32;
+        break;
+    case AUDIO_FORMAT_PCM_8_24_BIT:
+        aaudioFormat = AAUDIO_FORMAT_PCM_I8_24;
+        break;
+    default:
+        aaudioFormat = AAUDIO_FORMAT_INVALID;
+        ALOGE("AAudioConvert_androidToAAudioDataFormat 0x%08X unrecognized", androidFormat);
+        break;
+    }
+    return aaudioFormat;
+}
+
+aaudio_size_bytes_t AAudioConvert_framesToBytes(aaudio_size_frames_t numFrames,
+                                            aaudio_size_bytes_t bytesPerFrame,
+                                            aaudio_size_bytes_t *sizeInBytes) {
+    // TODO implement more elegantly
+    const int32_t maxChannels = 256; // ridiculously large
+    const aaudio_size_frames_t maxBytesPerFrame = maxChannels * sizeof(float);
+    // Prevent overflow by limiting multiplicands.
+    if (bytesPerFrame > maxBytesPerFrame || numFrames > (0x3FFFFFFF / maxBytesPerFrame)) {
+        ALOGE("size overflow, numFrames = %d, frameSize = %zd", numFrames, bytesPerFrame);
+        return AAUDIO_ERROR_OUT_OF_RANGE;
+    }
+    *sizeInBytes = numFrames * bytesPerFrame;
+    return AAUDIO_OK;
+}