liboboe: rename Oboe to AAudio
All of the edits were done using scripts in media/liboboe/scripts.
The conversion is done using SED, which is called from
convert_oboe_aaudio.sh
The conversion can be reverted when debugging using revert_all_aaudio.sh
The string substitutions are in oboe_to_aaudio.sed
Bug: 34749573
Test: cts/tests/tests/nativemedia/aaudio
Change-Id: Ia10b34472a90df2652b87607c99156e9084e57aa
Signed-off-by: Phil Burk <philburk@google.com>
diff --git a/media/liboboe/src/binding/IAAudioService.h b/media/liboboe/src/binding/IAAudioService.h
new file mode 100644
index 0000000..7d2fd29
--- /dev/null
+++ b/media/liboboe/src/binding/IAAudioService.h
@@ -0,0 +1,86 @@
+/*
+ * Copyright (C) 2016 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef BINDING_IAAUDIOSERVICE_H
+#define BINDING_IAAUDIOSERVICE_H
+
+#include <stdint.h>
+#include <utils/RefBase.h>
+#include <binder/TextOutput.h>
+#include <binder/IInterface.h>
+
+#include <aaudio/AAudio.h>
+
+#include "binding/AAudioServiceDefinitions.h"
+#include "binding/AudioEndpointParcelable.h"
+#include "binding/AAudioStreamRequest.h"
+#include "binding/AAudioStreamConfiguration.h"
+
+
+namespace android {
+
+// Interface (our AIDL) - Shared by server and client
+class IAAudioService : public IInterface {
+public:
+
+ DECLARE_META_INTERFACE(AAudioService);
+
+ virtual aaudio_handle_t openStream(aaudio::AAudioStreamRequest &request,
+ aaudio::AAudioStreamConfiguration &configuration) = 0;
+
+ virtual aaudio_result_t closeStream(aaudio_handle_t streamHandle) = 0;
+
+ /* Get an immutable description of the in-memory queues
+ * used to communicate with the underlying HAL or Service.
+ */
+ virtual aaudio_result_t getStreamDescription(aaudio_handle_t streamHandle,
+ aaudio::AudioEndpointParcelable &parcelable) = 0;
+
+ /**
+ * Start the flow of data.
+ */
+ virtual aaudio_result_t startStream(aaudio_handle_t streamHandle) = 0;
+
+ /**
+ * Stop the flow of data such that start() can resume without loss of data.
+ */
+ virtual aaudio_result_t pauseStream(aaudio_handle_t streamHandle) = 0;
+
+ /**
+ * Discard any data held by the underlying HAL or Service.
+ */
+ virtual aaudio_result_t flushStream(aaudio_handle_t streamHandle) = 0;
+
+ /**
+ * Manage the specified thread as a low latency audio thread.
+ */
+ virtual aaudio_result_t registerAudioThread(aaudio_handle_t streamHandle, pid_t clientThreadId,
+ aaudio_nanoseconds_t periodNanoseconds) = 0;
+
+ virtual aaudio_result_t unregisterAudioThread(aaudio_handle_t streamHandle,
+ pid_t clientThreadId) = 0;
+};
+
+class BnAAudioService : public BnInterface<IAAudioService> {
+public:
+ virtual status_t onTransact(uint32_t code, const Parcel& data,
+ Parcel* reply, uint32_t flags = 0);
+
+};
+
+} /* namespace android */
+
+#endif //BINDING_IAAUDIOSERVICE_H