aaudio: fix some state transitions
Now requestStop() and requestPause() do the appropriate thing
based on state.
Flush is allowed when OPEN, PAUSED or STOPPED because there might
be pre-roll data.
Bug: 69810494
Test: test_various.cpp
Change-Id: Ie1b306b17734a58fa71b1742bb186482893656b7
diff --git a/media/libaaudio/src/legacy/AudioStreamTrack.cpp b/media/libaaudio/src/legacy/AudioStreamTrack.cpp
index 4d1b187..ee069ee 100644
--- a/media/libaaudio/src/legacy/AudioStreamTrack.cpp
+++ b/media/libaaudio/src/legacy/AudioStreamTrack.cpp
@@ -287,13 +287,8 @@
if (mAudioTrack.get() == nullptr) {
ALOGE("requestPause() no AudioTrack");
return AAUDIO_ERROR_INVALID_STATE;
- } else if (getState() != AAUDIO_STREAM_STATE_STARTING
- && getState() != AAUDIO_STREAM_STATE_STARTED) {
- // TODO What about DISCONNECTED?
- ALOGE("requestPause(), called when state is %s",
- AAudio_convertStreamStateToText(getState()));
- return AAUDIO_ERROR_INVALID_STATE;
}
+
setState(AAUDIO_STREAM_STATE_PAUSING);
mAudioTrack->pause();
mCallbackEnabled.store(false);
@@ -308,10 +303,8 @@
if (mAudioTrack.get() == nullptr) {
ALOGE("requestFlush() no AudioTrack");
return AAUDIO_ERROR_INVALID_STATE;
- } else if (getState() != AAUDIO_STREAM_STATE_PAUSED) {
- ALOGE("requestFlush() not paused");
- return AAUDIO_ERROR_INVALID_STATE;
}
+
setState(AAUDIO_STREAM_STATE_FLUSHING);
incrementFramesRead(getFramesWritten() - getFramesRead());
mAudioTrack->flush();
@@ -325,6 +318,7 @@
ALOGE("requestStop() no AudioTrack");
return AAUDIO_ERROR_INVALID_STATE;
}
+
setState(AAUDIO_STREAM_STATE_STOPPING);
incrementFramesRead(getFramesWritten() - getFramesRead()); // TODO review
mTimestampPosition.set(getFramesWritten());