Move virtual camera service to frameworks/av/services

Bug: 311647154
Bug: 301023410
Test: atest virtual_camera_tests
Test: build & flash & adb shell cmd virtual_camera help
Change-Id: I6d43a2b70f454c9c01ec2abcae9f138cd78c6a85
diff --git a/services/camera/virtualcamera/util/EglSurfaceTexture.h b/services/camera/virtualcamera/util/EglSurfaceTexture.h
new file mode 100644
index 0000000..14dc7d6
--- /dev/null
+++ b/services/camera/virtualcamera/util/EglSurfaceTexture.h
@@ -0,0 +1,74 @@
+/*
+ * Copyright (C) 2023 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_COMPANION_VIRTUALCAMERA_EGLSURFACETEXTURE_H
+#define ANDROID_COMPANION_VIRTUALCAMERA_EGLSURFACETEXTURE_H
+
+#include <cstdint>
+
+#include "GLES/gl.h"
+#include "gui/Surface.h"
+#include "utils/RefBase.h"
+
+namespace android {
+
+class IGraphicBufferProducer;
+class IGraphicBufferConsumer;
+class GLConsumer;
+
+namespace companion {
+namespace virtualcamera {
+
+// Encapsulates GLConsumer & Surface for rendering into EGL texture.
+class EglSurfaceTexture {
+ public:
+  // Create new EGL Texture with specified size.
+  EglSurfaceTexture(uint32_t width, uint32_t height);
+  ~EglSurfaceTexture();
+
+  // Get Surface backing up the texture.
+  sp<Surface> getSurface();
+
+  // Get GraphicBuffer backing the current texture.
+  sp<GraphicBuffer> getCurrentBuffer();
+
+  // Get width of surface / texture.
+  uint32_t getWidth() const;
+
+  // Get height of surface / texture.
+  uint32_t getHeight() const;
+
+  // Update the texture with the most recent submitted buffer.
+  // Most be called on thread with EGL context.
+  //
+  // Returns EGL texture id of the texture.
+  GLuint updateTexture();
+
+ private:
+  sp<IGraphicBufferProducer> mBufferProducer;
+  sp<IGraphicBufferConsumer> mBufferConsumer;
+  sp<GLConsumer> mGlConsumer;
+  sp<Surface> mSurface;
+  GLuint mTextureId;
+  const uint32_t mWidth;
+  const uint32_t mHeight;
+};
+
+}  // namespace virtualcamera
+}  // namespace companion
+}  // namespace android
+
+#endif  // ANDROID_COMPANION_VIRTUALCAMERA_EGLSURFACETEXTURE_H