Move virtual camera service to frameworks/av/services

Bug: 311647154
Bug: 301023410
Test: atest virtual_camera_tests
Test: build & flash & adb shell cmd virtual_camera help
Change-Id: I6d43a2b70f454c9c01ec2abcae9f138cd78c6a85
diff --git a/services/camera/virtualcamera/util/EglFramebuffer.h b/services/camera/virtualcamera/util/EglFramebuffer.h
new file mode 100644
index 0000000..35f85e2
--- /dev/null
+++ b/services/camera/virtualcamera/util/EglFramebuffer.h
@@ -0,0 +1,70 @@
+/*
+ * Copyright (C) 2023 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_COMPANION_VIRTUALCAMERA_EGLFRAMEBUFFER_H
+#define ANDROID_COMPANION_VIRTUALCAMERA_EGLFRAMEBUFFER_H
+
+#define EGL_EGLEXT_PROTOTYPES
+#define GL_GLEXT_PROTOTYPES
+
+#include <memory>
+
+#include "EGL/egl.h"
+#include "EGL/eglext.h"
+#include "GLES/gl.h"
+
+namespace android {
+namespace companion {
+namespace virtualcamera {
+
+// Encapsulates EGL Framebuffer backed by AHardwareBuffer instance.
+//
+// Note that the framebuffer is tied to EGLDisplay connection.
+class EglFrameBuffer {
+ public:
+  EglFrameBuffer(EGLDisplay display, std::shared_ptr<AHardwareBuffer> hwBuffer);
+  virtual ~EglFrameBuffer();
+
+  // Prepare for rendering into the framebuffer.
+  bool beforeDraw();
+
+  // Finishes rendering into the framebuffer.
+  bool afterDraw();
+
+  // Return width of framebuffer (in pixels).
+  int getWidth() const;
+
+  // Return height of framebuffer (in pixels).
+  int getHeight() const;
+
+ private:
+  // Keeping shared_ptr to hardware buffer instance here prevents it from being
+  // freed while tied to EGL framebufer / EGL texture.
+  std::shared_ptr<AHardwareBuffer> mHardwareBuffer;
+  EGLDisplay mEglDisplay;
+  EGLImageKHR mEglImageKhr{EGL_NO_IMAGE_KHR};
+  GLuint mTextureId;
+  GLuint mFramebufferId;
+
+  int mWidth;
+  int mHeight;
+};
+
+}  // namespace virtualcamera
+}  // namespace companion
+}  // namespace android
+
+#endif  // ANDROID_COMPANION_VIRTUALCAMERA_EGLFRAMEBUFFER_H