aaudio: prevent onAudioDeviceUpdate past close
To prevent late device update callbacks, the AudioStream
was made into a RefBase AudioDeviceCallback.
So now we can use a smart pointer to delay deletion of the
stream if any callbacks are in flight while the stream is closed.
So an AudioStream is now a RefBased object and can be used with
android::sp. That required some changes to the way it is referenced
in several places.
MyPlayerBase was modified to use a weak pointer to the parent stream.
Bug: 161914201
Bug: 163165126
Bug: 164411271
Test: see bug for repro of the crash
Test: atest CtsNativeMediaAAudioTestCases
Change-Id: Ic24aca3eaf5d1610504bb89c06001a37d0d4a1c3
diff --git a/media/libaaudio/src/legacy/AudioStreamTrack.cpp b/media/libaaudio/src/legacy/AudioStreamTrack.cpp
index 30dcf66..9e826bd 100644
--- a/media/libaaudio/src/legacy/AudioStreamTrack.cpp
+++ b/media/libaaudio/src/legacy/AudioStreamTrack.cpp
@@ -221,7 +221,7 @@
mInitialBufferCapacity = getBufferCapacity();
mInitialFramesPerBurst = getFramesPerBurst();
- mAudioTrack->addAudioDeviceCallback(mDeviceCallback);
+ mAudioTrack->addAudioDeviceCallback(this);
// Update performance mode based on the actual stream flags.
// For example, if the sample rate is not allowed then you won't get a FAST track.
@@ -250,7 +250,8 @@
aaudio_result_t AudioStreamTrack::release_l() {
if (getState() != AAUDIO_STREAM_STATE_CLOSING) {
- mAudioTrack->removeAudioDeviceCallback(mDeviceCallback);
+ status_t err = mAudioTrack->removeAudioDeviceCallback(this);
+ ALOGE_IF(err, "%s() removeAudioDeviceCallback returned %d", __func__, err);
logReleaseBufferState();
// Data callbacks may still be running!
return AudioStream::release_l();
@@ -262,7 +263,10 @@
void AudioStreamTrack::close_l() {
// Stop callbacks before deleting mFixedBlockReader memory.
mAudioTrack.clear();
- mFixedBlockReader.close();
+ // Do not close mFixedBlockReader because a data callback
+ // thread might still be running if someone else has a reference
+ // to mAudioRecord.
+ // It has a unique_ptr to its buffer so it will clean up by itself.
AudioStream::close_l();
}