Enable HapticGenerator AIDL effect
- Add Haptic and Spatializer compatible check in AudioPolicyManager
- The generated haptic samples is expected to append to the end of input
buffer which needs special handling in both effect and libaudiohal
- Fix the haptic generator effect implementation wrong parameter and add
configuration with each init_params
- Add parameter logging in HapticGenerator AIDL effect
Bug: 330686268
Test: atest --test-mapping hardware/interfaces/audio/aidl/vts:presubmit
Test: atest CtsMediaAudioTestCases
Test: HapticGenerator debug app on Pixel AIDL audio hal
Change-Id: Ia292acc54276d3ae035682ca421dc7ab7d6cff73
Merged-In: Ia292acc54276d3ae035682ca421dc7ab7d6cff73
diff --git a/media/libaudiohal/impl/EffectConversionHelperAidl.cpp b/media/libaudiohal/impl/EffectConversionHelperAidl.cpp
index ff6126d..a13903b 100644
--- a/media/libaudiohal/impl/EffectConversionHelperAidl.cpp
+++ b/media/libaudiohal/impl/EffectConversionHelperAidl.cpp
@@ -29,6 +29,7 @@
#include <system/audio_effects/effect_visualizer.h>
#include <utils/Log.h>
+#include <Utils.h>
#include "EffectConversionHelperAidl.h"
#include "EffectProxy.h"
@@ -37,18 +38,20 @@
namespace effect {
using ::aidl::android::aidl_utils::statusTFromBinderStatus;
+using ::aidl::android::hardware::audio::common::getChannelCount;
using ::aidl::android::hardware::audio::effect::CommandId;
using ::aidl::android::hardware::audio::effect::Descriptor;
using ::aidl::android::hardware::audio::effect::Flags;
using ::aidl::android::hardware::audio::effect::IEffect;
using ::aidl::android::hardware::audio::effect::Parameter;
using ::aidl::android::hardware::audio::effect::State;
+using ::aidl::android::media::audio::common::AudioChannelLayout;
using ::aidl::android::media::audio::common::AudioDeviceDescription;
using ::aidl::android::media::audio::common::AudioMode;
using ::aidl::android::media::audio::common::AudioSource;
-using ::android::hardware::EventFlag;
using android::effect::utils::EffectParamReader;
using android::effect::utils::EffectParamWriter;
+using android::hardware::EventFlag;
using ::android::status_t;
@@ -519,5 +522,15 @@
return OK;
}
+size_t EffectConversionHelperAidl::getAudioChannelCount() const {
+ return getChannelCount(mCommon.input.base.channelMask,
+ ~AudioChannelLayout::LAYOUT_HAPTIC_AB /* mask */);
+}
+
+size_t EffectConversionHelperAidl::getHapticChannelCount() const {
+ return getChannelCount(mCommon.input.base.channelMask,
+ AudioChannelLayout::LAYOUT_HAPTIC_AB /* mask */);
+}
+
} // namespace effect
} // namespace android
diff --git a/media/libaudiohal/impl/EffectConversionHelperAidl.h b/media/libaudiohal/impl/EffectConversionHelperAidl.h
index 29c5a83..50b47a9 100644
--- a/media/libaudiohal/impl/EffectConversionHelperAidl.h
+++ b/media/libaudiohal/impl/EffectConversionHelperAidl.h
@@ -49,6 +49,9 @@
::aidl::android::hardware::audio::effect::Descriptor getDescriptor() const;
status_t reopen();
+ size_t getAudioChannelCount() const;
+ size_t getHapticChannelCount() const;
+
uint8_t mOutputAccessMode = EFFECT_BUFFER_ACCESS_WRITE;
protected:
diff --git a/media/libaudiohal/impl/EffectHalAidl.cpp b/media/libaudiohal/impl/EffectHalAidl.cpp
index 0c7f78e..ea4dbf6 100644
--- a/media/libaudiohal/impl/EffectHalAidl.cpp
+++ b/media/libaudiohal/impl/EffectHalAidl.cpp
@@ -15,6 +15,7 @@
*/
#include <cstddef>
+#include <cstring>
#define LOG_TAG "EffectHalAidl"
//#define LOG_NDEBUG 0
@@ -128,6 +129,7 @@
::aidl::android::hardware::audio::effect::getEffectTypeUuidHapticGenerator()) {
mConversion = std::make_unique<android::effect::AidlConversionHapticGenerator>(
effect, sessionId, ioId, desc, mIsProxyEffect);
+ mIsHapticGenerator = true;
} else if (typeUuid ==
::aidl::android::hardware::audio::effect::getEffectTypeUuidLoudnessEnhancer()) {
mConversion = std::make_unique<android::effect::AidlConversionLoudnessEnhancer>(
@@ -200,7 +202,7 @@
::android::OK == efGroup->wait(kEventFlagDataMqUpdate, &efState,
1 /* ns */, true /* retry */) &&
efState & kEventFlagDataMqUpdate) {
- ALOGV("%s %s V%d receive dataMQUpdate eventFlag from HAL", __func__, effectName.c_str(),
+ ALOGD("%s %s V%d receive dataMQUpdate eventFlag from HAL", __func__, effectName.c_str(),
halVersion);
mConversion->reopen();
@@ -216,7 +218,7 @@
}
size_t available = inputQ->availableToWrite();
- size_t floatsToWrite = std::min(available, mInBuffer->getSize() / sizeof(float));
+ const size_t floatsToWrite = std::min(available, mInBuffer->getSize() / sizeof(float));
if (floatsToWrite == 0) {
ALOGE("%s not able to write, floats in buffer %zu, space in FMQ %zu", __func__,
mInBuffer->getSize() / sizeof(float), available);
@@ -248,7 +250,7 @@
}
available = outputQ->availableToRead();
- size_t floatsToRead = std::min(available, mOutBuffer->getSize() / sizeof(float));
+ const size_t floatsToRead = std::min(available, mOutBuffer->getSize() / sizeof(float));
if (floatsToRead == 0) {
ALOGE("%s not able to read, buffer space %zu, floats in FMQ %zu", __func__,
mOutBuffer->getSize() / sizeof(float), available);
@@ -257,7 +259,8 @@
float *outputRawBuffer = mOutBuffer->audioBuffer()->f32;
std::vector<float> tempBuffer;
- if (mConversion->mOutputAccessMode == EFFECT_BUFFER_ACCESS_ACCUMULATE) {
+ // keep original data in the output buffer for accumulate mode or HapticGenerator effect
+ if (mConversion->mOutputAccessMode == EFFECT_BUFFER_ACCESS_ACCUMULATE || mIsHapticGenerator) {
tempBuffer.resize(floatsToRead);
outputRawBuffer = tempBuffer.data();
}
@@ -267,7 +270,31 @@
mOutBuffer->audioBuffer());
return INVALID_OPERATION;
}
- if (mConversion->mOutputAccessMode == EFFECT_BUFFER_ACCESS_ACCUMULATE) {
+
+ // HapticGenerator needs special handling because the generated haptic samples should append to
+ // the end of audio samples, the generated haptic data pass back from HAL in output FMQ at same
+ // offset as input buffer, here we skip the audio samples in output FMQ and append haptic
+ // samples to the end of input buffer
+ if (mIsHapticGenerator) {
+ static constexpr float kHalFloatSampleLimit = 2.0f;
+ assert(floatsToRead == floatsToWrite);
+ const auto audioChNum = mConversion->getAudioChannelCount();
+ const auto audioSamples =
+ floatsToWrite * audioChNum / (audioChNum + mConversion->getHapticChannelCount());
+ // accumulate or copy input to output, haptic samples remains all zero
+ if (mConversion->mOutputAccessMode == EFFECT_BUFFER_ACCESS_ACCUMULATE) {
+ accumulate_float(mOutBuffer->audioBuffer()->f32, mInBuffer->audioBuffer()->f32,
+ audioSamples);
+ } else {
+ memcpy_to_float_from_float_with_clamping(mOutBuffer->audioBuffer()->f32,
+ mInBuffer->audioBuffer()->f32, audioSamples,
+ kHalFloatSampleLimit);
+ }
+ // append the haptic sample at the end of input audio samples
+ memcpy_to_float_from_float_with_clamping(mInBuffer->audioBuffer()->f32 + audioSamples,
+ outputRawBuffer + audioSamples,
+ floatsToRead - audioSamples, kHalFloatSampleLimit);
+ } else if (mConversion->mOutputAccessMode == EFFECT_BUFFER_ACCESS_ACCUMULATE) {
accumulate_float(mOutBuffer->audioBuffer()->f32, outputRawBuffer, floatsToRead);
}
diff --git a/media/libaudiohal/impl/EffectHalAidl.h b/media/libaudiohal/impl/EffectHalAidl.h
index bbcb7e2..4f7de7c 100644
--- a/media/libaudiohal/impl/EffectHalAidl.h
+++ b/media/libaudiohal/impl/EffectHalAidl.h
@@ -73,6 +73,7 @@
const int32_t mSessionId;
const int32_t mIoId;
const bool mIsProxyEffect;
+ bool mIsHapticGenerator = false;
std::unique_ptr<EffectConversionHelperAidl> mConversion;
diff --git a/media/libeffects/hapticgenerator/aidl/HapticGeneratorContext.cpp b/media/libeffects/hapticgenerator/aidl/HapticGeneratorContext.cpp
index 0a04250..5634b8b 100644
--- a/media/libeffects/hapticgenerator/aidl/HapticGeneratorContext.cpp
+++ b/media/libeffects/hapticgenerator/aidl/HapticGeneratorContext.cpp
@@ -21,23 +21,39 @@
#include <android-base/logging.h>
#include <android-base/parsedouble.h>
#include <android-base/properties.h>
+#include <audio_utils/primitives.h>
#include "HapticGeneratorContext.h"
+using aidl::android::hardware::audio::common::getChannelCount;
+using aidl::android::hardware::audio::common::getPcmSampleSizeInBytes;
+using aidl::android::media::audio::common::AudioChannelLayout;
+
namespace aidl::android::hardware::audio::effect {
HapticGeneratorContext::HapticGeneratorContext(int statusDepth, const Parameter::Common& common)
: EffectContext(statusDepth, common) {
mState = HAPTIC_GENERATOR_STATE_UNINITIALIZED;
- mSampleRate = common.input.base.sampleRate;
- mFrameCount = common.input.frameCount;
- init_params(common.input.base.channelMask, common.output.base.channelMask);
+
+ mParams.mMaxVibratorScale = HapticGenerator::VibratorScale::MUTE;
+ mParams.mVibratorInfo.resonantFrequencyHz = DEFAULT_RESONANT_FREQUENCY;
+ mParams.mVibratorInfo.qFactor = DEFAULT_BSF_ZERO_Q;
+ mParams.mVibratorInfo.maxAmplitude = 0.f;
+
+ init_params(common);
+ mState = HAPTIC_GENERATOR_STATE_INITIALIZED;
}
HapticGeneratorContext::~HapticGeneratorContext() {
mState = HAPTIC_GENERATOR_STATE_UNINITIALIZED;
}
+// Override EffectImpl::setCommon for HapticGenerator because we need init_params
+RetCode HapticGeneratorContext::setCommon(const Parameter::Common& common) {
+ init_params(common);
+ return EffectContext::setCommon(common);
+}
+
RetCode HapticGeneratorContext::enable() {
if (mState != HAPTIC_GENERATOR_STATE_INITIALIZED) {
return RetCode::ERROR_EFFECT_LIB_ERROR;
@@ -75,14 +91,15 @@
for (const auto& [id, vibratorScale] : mParams.mHapticScales) {
mParams.mMaxVibratorScale = std::max(mParams.mMaxVibratorScale, vibratorScale);
}
+ LOG(INFO) << " HapticGenerator VibratorScale set to " << toString(mParams.mMaxVibratorScale);
return RetCode::SUCCESS;
}
-HapticGenerator::VibratorInformation HapticGeneratorContext::getHgVibratorInformation() {
+HapticGenerator::VibratorInformation HapticGeneratorContext::getHgVibratorInformation() const {
return mParams.mVibratorInfo;
}
-std::vector<HapticGenerator::HapticScale> HapticGeneratorContext::getHgHapticScales() {
+std::vector<HapticGenerator::HapticScale> HapticGeneratorContext::getHgHapticScales() const {
std::vector<HapticGenerator::HapticScale> result;
for (const auto& [id, vibratorScale] : mParams.mHapticScales) {
result.push_back({id, vibratorScale});
@@ -117,15 +134,8 @@
auto frameSize = getInputFrameSize();
RETURN_VALUE_IF(0 == frameSize, status, "zeroFrameSize");
- // The audio data must not be modified but just written to
- // output buffer according the access mode.
- if (in != out) {
- for (int i = 0; i < samples; i++) {
- out[i] = in[i];
- }
- }
-
if (mState != HAPTIC_GENERATOR_STATE_ACTIVE) {
+ LOG(WARNING) << " HapticGenerator in wrong state " << mState;
return status;
}
@@ -135,7 +145,8 @@
}
// Resize buffer if the haptic sample count is greater than buffer size.
- size_t hapticSampleCount = mFrameCount * mParams.mHapticChannelCount;
+ const size_t hapticSampleCount = mFrameCount * mParams.mHapticChannelCount;
+ const size_t audioSampleCount = mFrameCount * mParams.mAudioChannelCount;
if (hapticSampleCount > mInputBuffer.size()) {
// The inputBuffer and outputBuffer must have the same size, which must be at least
// the haptic sample count.
@@ -155,45 +166,45 @@
runProcessingChain(mInputBuffer.data(), mOutputBuffer.data(), mFrameCount);
::android::os::scaleHapticData(
hapticOutBuffer, hapticSampleCount,
- {/*level=*/static_cast<::android::os::HapticLevel>(mParams.mMaxVibratorScale) },
- mParams.mVibratorInfo.qFactor);
+ {static_cast<::android::os::HapticLevel>(mParams.mMaxVibratorScale)} /* scale */,
+ mParams.mVibratorInfo.maxAmplitude /* limit */);
// For haptic data, the haptic playback thread will copy the data from effect input
// buffer, which contains haptic data at the end of the buffer, directly to sink buffer.
- // In that case, copy haptic data to input buffer instead of output buffer.
- // Note: this may not work with rpc/binder calls
- for (size_t i = 0; i < hapticSampleCount; ++i) {
- in[samples + i] = hapticOutBuffer[i];
- }
- return {STATUS_OK, samples, static_cast<int32_t>(samples + hapticSampleCount)};
+ // In AIDL only output buffer is send back to the audio framework via FMQ. Here the effect copy
+ // the generated haptic data to the target position of output buffer, the framework then append
+ // it to the same position of input buffer.
+ memcpy_to_float_from_float_with_clamping(out + audioSampleCount, hapticOutBuffer,
+ hapticSampleCount, 2.f /* absMax */);
+ return {STATUS_OK, samples, samples};
}
-void HapticGeneratorContext::init_params(media::audio::common::AudioChannelLayout inputChMask,
- media::audio::common::AudioChannelLayout outputChMask) {
- mParams.mMaxVibratorScale = HapticGenerator::VibratorScale::MUTE;
- mParams.mVibratorInfo.resonantFrequencyHz = DEFAULT_RESONANT_FREQUENCY;
- mParams.mVibratorInfo.qFactor = DEFAULT_BSF_ZERO_Q;
+void HapticGeneratorContext::init_params(const Parameter::Common& common) {
+ mSampleRate = common.input.base.sampleRate;
+ mFrameCount = common.input.frameCount;
mParams.mAudioChannelCount = ::aidl::android::hardware::audio::common::getChannelCount(
- inputChMask, ~media::audio::common::AudioChannelLayout::LAYOUT_HAPTIC_AB);
+ common.input.base.channelMask,
+ ~media::audio::common::AudioChannelLayout::LAYOUT_HAPTIC_AB);
mParams.mHapticChannelCount = ::aidl::android::hardware::audio::common::getChannelCount(
- outputChMask, media::audio::common::AudioChannelLayout::LAYOUT_HAPTIC_AB);
+ common.output.base.channelMask,
+ media::audio::common::AudioChannelLayout::LAYOUT_HAPTIC_AB);
LOG_ALWAYS_FATAL_IF(mParams.mHapticChannelCount > 2, "haptic channel count is too large");
for (int i = 0; i < mParams.mHapticChannelCount; ++i) {
// By default, use the first audio channel to generate haptic channels.
mParams.mHapticChannelSource[i] = 0;
}
-
- mState = HAPTIC_GENERATOR_STATE_INITIALIZED;
+ configure();
+ LOG(DEBUG) << " HapticGenerator init context:\n" << contextToString();
}
-float HapticGeneratorContext::getDistortionOutputGain() {
+float HapticGeneratorContext::getDistortionOutputGain() const {
float distortionOutputGain = getFloatProperty(
"vendor.audio.hapticgenerator.distortion.output.gain", DEFAULT_DISTORTION_OUTPUT_GAIN);
return distortionOutputGain;
}
-float HapticGeneratorContext::getFloatProperty(const std::string& key, float defaultValue) {
+float HapticGeneratorContext::getFloatProperty(const std::string& key, float defaultValue) const {
float result;
std::string value = ::android::base::GetProperty(key, "");
if (!value.empty() && ::android::base::ParseFloat(value, &result)) {
@@ -322,4 +333,34 @@
return in;
}
+std::string HapticGeneratorContext::paramToString(const struct HapticGeneratorParam& param) const {
+ std::stringstream ss;
+ ss << "\t\ttHapticGenerator Parameters:\n";
+ ss << "\t\t- mHapticChannelCount: " << param.mHapticChannelCount << '\n';
+ ss << "\t\t- mAudioChannelCount: " << param.mAudioChannelCount << '\n';
+ ss << "\t\t- mHapticChannelSource: " << param.mHapticChannelSource[0] << ", "
+ << param.mHapticChannelSource[1] << '\n';
+ ss << "\t\t- mMaxVibratorScale: " << ::android::internal::ToString(param.mMaxVibratorScale)
+ << '\n';
+ ss << "\t\t- mVibratorInfo: " << param.mVibratorInfo.toString() << '\n';
+ for (const auto& it : param.mHapticScales)
+ ss << "\t\t\t" << it.first << ": " << toString(it.second) << '\n';
+
+ return ss.str();
+}
+
+std::string HapticGeneratorContext::contextToString() const {
+ std::stringstream ss;
+ ss << "\t\tHapticGenerator Context:\n";
+ ss << "\t\t- state: " << mState << '\n';
+ ss << "\t\t- bpf Q: " << DEFAULT_BPF_Q << '\n';
+ ss << "\t\t- slow env normalization power: " << DEFAULT_SLOW_ENV_NORMALIZATION_POWER << '\n';
+ ss << "\t\t- distortion corner frequency: " << DEFAULT_DISTORTION_CORNER_FREQUENCY << '\n';
+ ss << "\t\t- distortion input gain: " << DEFAULT_DISTORTION_INPUT_GAIN << '\n';
+ ss << "\t\t- distortion cube threshold: " << DEFAULT_DISTORTION_CUBE_THRESHOLD << '\n';
+ ss << "\t\t- distortion output gain: " << getDistortionOutputGain() << '\n';
+ ss << "\t\tHapticGenerator Parameters:\n" << paramToString(mParams) << "\n";
+ return ss.str();
+}
+
} // namespace aidl::android::hardware::audio::effect
diff --git a/media/libeffects/hapticgenerator/aidl/HapticGeneratorContext.h b/media/libeffects/hapticgenerator/aidl/HapticGeneratorContext.h
index 3a2ad1c..d413b96 100644
--- a/media/libeffects/hapticgenerator/aidl/HapticGeneratorContext.h
+++ b/media/libeffects/hapticgenerator/aidl/HapticGeneratorContext.h
@@ -39,7 +39,6 @@
int mHapticChannelCount;
int mAudioChannelCount;
- HapticGenerator::HapticScale mHapticScale;
std::map<int, HapticGenerator::VibratorScale> mHapticScales;
// max intensity will be used to scale haptic data.
HapticGenerator::VibratorScale mMaxVibratorScale;
@@ -69,13 +68,15 @@
void reset();
RetCode setHgHapticScales(const std::vector<HapticGenerator::HapticScale>& hapticScales);
- std::vector<HapticGenerator::HapticScale> getHgHapticScales();
+ std::vector<HapticGenerator::HapticScale> getHgHapticScales() const;
RetCode setHgVibratorInformation(const HapticGenerator::VibratorInformation& vibratorInfo);
- HapticGenerator::VibratorInformation getHgVibratorInformation();
+ HapticGenerator::VibratorInformation getHgVibratorInformation() const;
IEffect::Status process(float* in, float* out, int samples);
+ RetCode setCommon(const Parameter::Common& common) override;
+
private:
static constexpr float DEFAULT_RESONANT_FREQUENCY = 150.0f;
static constexpr float DEFAULT_BSF_ZERO_Q = 8.0f;
@@ -108,15 +109,17 @@
// intermediate buffer in the generating algorithm.
std::vector<float> mOutputBuffer;
- void init_params(media::audio::common::AudioChannelLayout inputChMask,
- media::audio::common::AudioChannelLayout outputChMask);
+ void init_params(const Parameter::Common& common);
void configure();
- float getDistortionOutputGain();
- float getFloatProperty(const std::string& key, float defaultValue);
+ float getDistortionOutputGain() const;
+ float getFloatProperty(const std::string& key, float defaultValue) const;
void addBiquadFilter(std::shared_ptr<HapticBiquadFilter> filter);
void buildProcessingChain();
float* runProcessingChain(float* buf1, float* buf2, size_t frameCount);
+
+ std::string paramToString(const struct HapticGeneratorParam& param) const;
+ std::string contextToString() const;
};
} // namespace aidl::android::hardware::audio::effect
diff --git a/services/audioflinger/Threads.cpp b/services/audioflinger/Threads.cpp
index 9c0176a..d24f90e 100644
--- a/services/audioflinger/Threads.cpp
+++ b/services/audioflinger/Threads.cpp
@@ -1486,8 +1486,8 @@
}
if (IAfEffectModule::isHapticGenerator(&desc->type) && mHapticChannelCount == 0) {
- ALOGW("%s: thread doesn't support haptic playback while the effect is HapticGenerator",
- __func__);
+ ALOGW("%s: thread (%s) doesn't support haptic playback while the effect is HapticGenerator",
+ __func__, threadTypeToString(mType));
return BAD_VALUE;
}
diff --git a/services/audiopolicy/managerdefault/AudioPolicyManager.cpp b/services/audiopolicy/managerdefault/AudioPolicyManager.cpp
index b251843..aae248b 100644
--- a/services/audiopolicy/managerdefault/AudioPolicyManager.cpp
+++ b/services/audiopolicy/managerdefault/AudioPolicyManager.cpp
@@ -1654,12 +1654,14 @@
}
// Use the spatializer output if the content can be spatialized, no preferred mixer
- // was specified and offload or direct playback is not explicitly requested.
+ // was specified and offload or direct playback is not explicitly requested, and there is no
+ // haptic channel included in playback
*isSpatialized = false;
- if (mSpatializerOutput != nullptr
- && canBeSpatializedInt(attr, config, devices.toTypeAddrVector())
- && prefMixerConfigInfo == nullptr
- && ((*flags & (AUDIO_OUTPUT_FLAG_COMPRESS_OFFLOAD | AUDIO_OUTPUT_FLAG_DIRECT)) == 0)) {
+ if (mSpatializerOutput != nullptr &&
+ canBeSpatializedInt(attr, config, devices.toTypeAddrVector()) &&
+ prefMixerConfigInfo == nullptr &&
+ ((*flags & (AUDIO_OUTPUT_FLAG_COMPRESS_OFFLOAD | AUDIO_OUTPUT_FLAG_DIRECT)) == 0) &&
+ checkHapticCompatibilityOnSpatializerOutput(config, session)) {
*isSpatialized = true;
return mSpatializerOutput->mIoHandle;
}
@@ -2119,7 +2121,7 @@
// matching.
if ((outputHapticChannelCount >= hapticChannelCount && format == outputDesc->getFormat() &&
samplingRate == outputDesc->getSamplingRate()) ||
- (hapticChannelCount == 0 && hasOrphanHaptic)) {
+ (outputHapticChannelCount != 0 && hasOrphanHaptic)) {
currentMatchCriteria[0] = outputHapticChannelCount;
}
@@ -6119,6 +6121,34 @@
return true;
}
+// The Spatializer output is compatible with Haptic use cases if:
+// 1. the Spatializer output thread supports Haptic, and format/sampleRate are same
+// with client if client haptic channel bits were set, or
+// 2. the Spatializer output thread does not support Haptic, and client did not ask haptic by
+// including the haptic bits or creating the HapticGenerator effect for same session.
+bool AudioPolicyManager::checkHapticCompatibilityOnSpatializerOutput(
+ const audio_config_t* config, audio_session_t sessionId) const {
+ const auto clientHapticChannel =
+ audio_channel_count_from_out_mask(config->channel_mask & AUDIO_CHANNEL_HAPTIC_ALL);
+ const auto threadOutputHapticChannel = audio_channel_count_from_out_mask(
+ mSpatializerOutput->getChannelMask() & AUDIO_CHANNEL_HAPTIC_ALL);
+
+ if (threadOutputHapticChannel) {
+ // check format and sampleRate match if client haptic channel mask exist
+ if (clientHapticChannel) {
+ return mSpatializerOutput->getFormat() == config->format &&
+ mSpatializerOutput->getSamplingRate() == config->sample_rate;
+ }
+ return true;
+ } else {
+ // in the case of the Spatializer output channel mask does not have haptic channel bits, it
+ // means haptic use cases (either the client channelmask includes haptic bits, or created a
+ // HapticGenerator effect for this session) are not supported.
+ return clientHapticChannel == 0 &&
+ !mEffects.hasOrphanEffectsForSessionAndType(sessionId, FX_IID_HAPTICGENERATOR);
+ }
+}
+
void AudioPolicyManager::checkVirtualizerClientRoutes() {
std::set<audio_stream_type_t> streamsToInvalidate;
for (size_t i = 0; i < mOutputs.size(); i++) {
diff --git a/services/audiopolicy/managerdefault/AudioPolicyManager.h b/services/audiopolicy/managerdefault/AudioPolicyManager.h
index 2db0445..c8cced6 100644
--- a/services/audiopolicy/managerdefault/AudioPolicyManager.h
+++ b/services/audiopolicy/managerdefault/AudioPolicyManager.h
@@ -1359,6 +1359,9 @@
PortHandleVector getClientsForStream(audio_stream_type_t streamType) const;
void invalidateStreams(StreamTypeVector streams) const;
+
+ bool checkHapticCompatibilityOnSpatializerOutput(const audio_config_t* config,
+ audio_session_t sessionId) const;
};
};