Merge "audiotrack_tests: Reduce wait time during playback" am: eac8346469 am: 76793ecc1a am: 23c06c8fdb

Original change: https://android-review.googlesource.com/c/platform/frameworks/av/+/2259662

Change-Id: Ie00f9e3d1426dd3a76f472f72851d9ab7c6e8b05
Signed-off-by: Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com>
diff --git a/media/libaudioclient/tests/audio_test_utils.cpp b/media/libaudioclient/tests/audio_test_utils.cpp
index 44f0f50..850eb34 100644
--- a/media/libaudioclient/tests/audio_test_utils.cpp
+++ b/media/libaudioclient/tests/audio_test_utils.cpp
@@ -200,7 +200,7 @@
 status_t AudioPlayback::waitForConsumption(bool testSeek) {
     if (PLAY_STARTED != mState) return INVALID_OPERATION;
     // in static buffer mode, lets not play clips with duration > 30 sec
-    int retry = 30;
+    int retry = 300;
     // Total number of frames in the input file.
     size_t totalFrameCount = mMemCapacity / mTrack->frameSize();
     while (!mStopPlaying && retry > 0) {
@@ -227,7 +227,7 @@
             if (bufferPosition != setPosition) return BAD_VALUE;
             mTrack->start();
         }
-        std::this_thread::sleep_for(std::chrono::milliseconds(300));
+        std::this_thread::sleep_for(std::chrono::milliseconds(100));
         retry--;
     }
     if (!mStopPlaying) return TIMED_OUT;